Removed DefaultFail GamePref and reinstated DefaultFailType real preference. Should fix default fail related problems.
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@@ -499,6 +499,7 @@ static const char *FailTypeNames[] = {
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};
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XToString( FailType );
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XToLocalizedString( FailType );
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StringToX( FailType );
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LuaXType( FailType );
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/*
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