This commit is contained in:
Glenn Maynard
2004-03-19 01:32:03 +00:00
parent a4adcfae28
commit 45097b9811
2 changed files with 17 additions and 177 deletions
+11 -139
View File
@@ -1,156 +1,30 @@
#include "global.h"
#include "RageSoundDriver_Null.h"
#include "RageTimer.h"
#include "RageLog.h"
#include "RageSound.h"
#include "RageUtil.h"
#include "RageSoundManager.h"
#include "SDL_utils.h"
const int channels = 2;
const int samplesize = channels*2; /* 16-bit */
const int samplerate = 44100;
const int buffersize_frames = 1024*8; /* in frames */
const int buffersize = buffersize_frames * samplesize; /* in bytes */
int RageSound_Null::MixerThread_start(void *p)
void RageSound_Null::Update( float fDeltaTime )
{
((RageSound_Null *) p)->MixerThread();
return 0;
}
void RageSound_Null::MixerThread()
{
/* SOUNDMAN will be set once RageSoundManager's ctor returns and
* assigns it; we might get here before that happens, though. */
while(!SOUNDMAN && !shutdown) SDL_Delay(10);
RageTimer Speaker;
while(!shutdown) {
const int delay_ms = 1000 * buffersize_frames / samplerate;
SDL_Delay(delay_ms / 2);
LockMutex L(SOUNDMAN->lock);
/* "Play" frames. */
const float ms_passed = Speaker.GetDeltaTime();
const int samples_played = int(samplerate * ms_passed);
for(unsigned i = 0; i < sounds.size(); ++i)
{
sounds[i]->samples_buffered -= samples_played;
sounds[i]->samples_buffered = max(sounds[i]->samples_buffered, 0);
}
GetData();
}
}
bool RageSound_Null::GetData()
{
LockMutex L(SOUNDMAN->lock);
/* Create a 32-bit buffer to mix sounds. */
static Sint16 *buf = NULL;
int bufsize = buffersize_frames * channels;
if(!buf)
buf = new Sint16[bufsize];
for(unsigned i = 0; i < sounds.size(); ++i)
/* "Play" frames. */
while( last_cursor_pos < GetPosition(NULL)+1024 )
{
if(sounds[i]->stopping)
continue;
unsigned samples_needed = buffersize_frames - sounds[i]->samples_buffered;
unsigned bytes_needed = samples_needed*samplesize;
int Play_Time = int(RageTimer::GetTimeSinceStart() * samplerate);
Play_Time += sounds[i]->samples_buffered;
/* Call the callback. */
unsigned got = sounds[i]->snd->GetPCM((char *) buf, bytes_needed, Play_Time);
sounds[i]->samples_buffered += got/samplesize;
if(got < bytes_needed)
{
/* This sound is finishing. */
sounds[i]->stopping = true;
}
int16_t buf[512*channels];
this->Mix( buf, 512, last_cursor_pos, GetPosition(NULL) );
last_cursor_pos += 512;
}
// and, do nothing! it's silence
return true;
}
void RageSound_Null::StartMixing( RageSoundBase *snd )
{
sound *s = new sound;
s->snd = snd;
LockMutex L(SOUNDMAN->lock);
sounds.push_back(s);
}
void RageSound_Null::Update(float delta)
{
LockMutex L(SOUNDMAN->lock);
/* SoundStopped might erase sounds out from under us, so make a copy
* of the sound list. */
vector<sound *> snds = sounds;
for(unsigned i = 0; i < snds.size(); ++i)
{
if(!sounds[i]->stopping) continue;
if(sounds[i]->samples_buffered)
continue; /* stopping but still flushing */
/* This sound is done. */
snds[i]->snd->StopPlaying();
}
}
void RageSound_Null::StopMixing( RageSoundBase *snd )
{
LockMutex L(SOUNDMAN->lock);
/* Find the sound. */
unsigned i;
for(i = 0; i < sounds.size(); ++i)
if(sounds[i]->snd == snd) break;
if(i == sounds.size())
{
LOG->Trace("not stopping a sound because it's not playing");
return;
}
delete sounds[i];
sounds.erase(sounds.begin()+i, sounds.begin()+i+1);
}
int64_t RageSound_Null::GetPosition( const RageSoundBase *snd ) const
{
return int64_t(RageTimer::GetTimeSinceStart() * samplerate);
return int64_t( RageTimer::GetTimeSinceStart() * samplerate );
}
RageSound_Null::RageSound_Null()
{
shutdown = false;
MixingThread.SetName( "RageSound_Null" );
MixingThread.Create( MixerThread_start, this );
}
RageSound_Null::~RageSound_Null()
{
/* Signal the mixing thread to quit. */
shutdown = true;
LOG->Trace("Shutting down mixer thread ...");
MixingThread.Wait();
LOG->Trace("Mixer thread shut down.");
last_cursor_pos = GetPosition( NULL );
}
float RageSound_Null::GetPlayLatency() const
@@ -159,10 +33,8 @@ float RageSound_Null::GetPlayLatency() const
}
/*
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
* Copyright (c) 2002-2004 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard (RageSoundDriver_WaveOut)
*
* 2003-02 RageSoundDriver_Null created from RageSoundDriver_WaveOut
* Aaron VonderHaar
* Glenn Maynard
* Aaron VonderHaar
*/
@@ -1,52 +1,20 @@
#ifndef RAGE_SOUND_NULL
#define RAGE_SOUND_NULL
/* RageSound_Null fakes playing sounds having GetPosition()
* return seconds since the constructor was called.
*
* Only tested in linux, but intended to work across the globe.
* ( uses time_t, sleep() and nanosleep() from <time.h> )
*
* The timing probably isn't accurate, but at least it is fairly
* steady. Someone with more knowledge of RageSound, feel free
* to play around with this (not that it's any sort of priority).
*/
#include "RageSoundDriver_Generic_Software.h"
#include "RageSound.h"
#include "RageSoundDriver.h"
#include "RageThreads.h"
class RageSound_Null: public RageSoundDriver
class RageSound_Null: public RageSound_Generic_Software
{
private:
struct sound {
RageSoundBase *snd;
bool stopping;
int samples_buffered; /* fake */
sound() { snd = NULL; stopping=false; samples_buffered = 0; }
};
/* List of currently playing sounds: */
vector<sound *> sounds;
bool shutdown;
RageThread MixingThread;
static int MixerThread_start(void *p);
void MixerThread();
int64_t last_cursor_pos;
protected:
/* virtuals: */
virtual void StartMixing( RageSoundBase *snd );
virtual void StopMixing( RageSoundBase *snd );
virtual int64_t GetPosition( const RageSoundBase *snd ) const;
virtual float GetPlayLatency() const;
virtual void Update(float delta);
virtual bool GetData();
int64_t GetPosition( const RageSoundBase *snd ) const;
float GetPlayLatency() const;
void Update( float fDeltaTime );
public:
RageSound_Null();
~RageSound_Null();
};
#endif