Rename m_szStyleName back to m_szName. (Makes more sense,
now that I know more about what it does: nothing at all, so it's just the name of the def itself, not the name of the data loaded.)
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@@ -38,7 +38,9 @@ public:
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Game m_Game; // Which Game is this Style used with?
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Game m_Game; // Which Game is this Style used with?
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bool m_bUsedForGameplay; // Can be used only for gameplay?
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bool m_bUsedForGameplay; // Can be used only for gameplay?
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bool m_bUsedForEdit; // Can be used for editing?
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bool m_bUsedForEdit; // Can be used for editing?
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char m_szStyleName[60];
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/* The name of the style. (This is currently unused.) */
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char m_szName[60];
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NotesType m_NotesType; // the notes format that this style reads.
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NotesType m_NotesType; // the notes format that this style reads.
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// For example, the "dance versus" reads the Notes with the tag "dance-single".
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// For example, the "dance versus" reads the Notes with the tag "dance-single".
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enum StyleType
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enum StyleType
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