[splittiming] Simplify.
This commit is contained in:
+10
-8
@@ -785,8 +785,10 @@ void NoteField::DrawPrimitives()
|
||||
{
|
||||
ASSERT(GAMESTATE->m_pCurSong);
|
||||
|
||||
const TimingData &timing = GAMESTATE->m_pCurSong->m_SongTiming;
|
||||
|
||||
// BPM text
|
||||
FOREACH_CONST( BPMSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_BPMSegments, seg )
|
||||
FOREACH_CONST( BPMSegment, timing.m_BPMSegments, seg )
|
||||
{
|
||||
if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
|
||||
{
|
||||
@@ -797,7 +799,7 @@ void NoteField::DrawPrimitives()
|
||||
}
|
||||
|
||||
// Freeze text
|
||||
FOREACH_CONST( StopSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_StopSegments, seg )
|
||||
FOREACH_CONST( StopSegment, timing.m_StopSegments, seg )
|
||||
{
|
||||
if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
|
||||
{
|
||||
@@ -808,7 +810,7 @@ void NoteField::DrawPrimitives()
|
||||
}
|
||||
|
||||
// Warp text
|
||||
FOREACH_CONST( WarpSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_WarpSegments, seg )
|
||||
FOREACH_CONST( WarpSegment, timing.m_WarpSegments, seg )
|
||||
{
|
||||
if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
|
||||
{
|
||||
@@ -819,7 +821,7 @@ void NoteField::DrawPrimitives()
|
||||
}
|
||||
|
||||
// Time Signature text
|
||||
FOREACH_CONST( TimeSignatureSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_vTimeSignatureSegments, seg )
|
||||
FOREACH_CONST( TimeSignatureSegment, timing.m_vTimeSignatureSegments, seg )
|
||||
{
|
||||
if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
|
||||
{
|
||||
@@ -830,7 +832,7 @@ void NoteField::DrawPrimitives()
|
||||
}
|
||||
|
||||
// Tickcount text
|
||||
FOREACH_CONST( TickcountSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_TickcountSegments, seg )
|
||||
FOREACH_CONST( TickcountSegment, timing.m_TickcountSegments, seg )
|
||||
{
|
||||
if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
|
||||
{
|
||||
@@ -841,7 +843,7 @@ void NoteField::DrawPrimitives()
|
||||
}
|
||||
|
||||
// Combo text
|
||||
FOREACH_CONST( ComboSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_ComboSegments, seg )
|
||||
FOREACH_CONST( ComboSegment, timing.m_ComboSegments, seg )
|
||||
{
|
||||
if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
|
||||
{
|
||||
@@ -852,7 +854,7 @@ void NoteField::DrawPrimitives()
|
||||
}
|
||||
|
||||
// Label text
|
||||
FOREACH_CONST( LabelSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_LabelSegments, seg )
|
||||
FOREACH_CONST( LabelSegment, timing.m_LabelSegments, seg )
|
||||
{
|
||||
if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
|
||||
{
|
||||
@@ -872,7 +874,7 @@ void NoteField::DrawPrimitives()
|
||||
FOREACH_CONST( Attack, ce.attacks, a )
|
||||
{
|
||||
float fSecond = a->fStartSecond;
|
||||
float fBeat = GAMESTATE->m_pCurSong->m_SongTiming.GetBeatFromElapsedTime( fSecond );
|
||||
float fBeat = timing.GetBeatFromElapsedTime( fSecond );
|
||||
|
||||
if( BeatToNoteRow(fBeat) >= iFirstRowToDraw &&
|
||||
BeatToNoteRow(fBeat) <= iLastRowToDraw)
|
||||
|
||||
Reference in New Issue
Block a user