make calls to THEME->GetPathTo() more concise
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@@ -29,6 +29,14 @@ ThemeManager* THEME = NULL; // global object accessable from anywhere in the pro
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const CString BASE_THEME_NAME = "default";
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const CString THEMES_DIR = "Themes/";
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const CString ELEMENT_CATEGORY_STRING[NUM_ELEMENT_CATEGORIES] =
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{
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"BGAnimations",
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"Fonts",
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"Graphics",
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"Numbers",
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"Sounds"
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};
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ThemeManager::ThemeManager()
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{
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@@ -117,54 +125,47 @@ CString ThemeManager::GetThemeDirFromName( const CString &sThemeName )
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return THEMES_DIR + sThemeName + "/";
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}
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CString ThemeManager::GetPathTo( CString sThemeName, CString sAssetCategory, CString sFileName )
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CString ThemeManager::GetPathTo( CString sThemeName, ElementCategory category, CString sFileName )
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{
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#if defined(WIN32) // XXX arch?
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try_element_again:
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#endif
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sAssetCategory.MakeLower();
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sFileName.MakeLower();
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const CString sThemeDir = GetThemeDirFromName( sThemeName );
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const CString sCategory = ELEMENT_CATEGORY_STRING[category];
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CStringArray asElementPaths;
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/* First, look for redirs. */
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GetDirListing( sThemeDir + sAssetCategory+"/"+sFileName + ".redir",
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asElementPaths, false, true );
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// If sFileName already has an extension, we're looking for a specific file
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bool bLookingForSpecificFile = sFileName.find_last_of('.') != sFileName.npos;
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bool bDirsOnly = category==BGAnimations;
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static const char *graphic_masks[] = {
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"*.sprite", "*.png", "*.jpg", "*.bmp", "*.gif",
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"*.avi", "*.mpg", "*.mpeg", NULL
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};
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static const char *sound_masks[] = { ".set", ".mp3", ".ogg", ".wav", NULL };
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static const char *font_masks[] = { "*.ini", NULL };//, "*.png", "*.jpg", "*.bmp", "*.gif", NULL };
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static const char *numbers_masks[] = { "*.png", NULL };
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static const char *bganimations_masks[] = { "", NULL };
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static const char *blank_mask[] = { "", NULL };
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const char **asset_masks = NULL;
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if( sAssetCategory == "graphics" ) asset_masks = graphic_masks;
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else if( sAssetCategory == "sounds" ) asset_masks = sound_masks;
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else if( sAssetCategory == "fonts" ) asset_masks = font_masks;
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else if( sAssetCategory == "numbers" ) asset_masks = numbers_masks;
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else if( sAssetCategory == "bganimations" ) asset_masks = bganimations_masks;
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else ASSERT(0); // Unknown theme asset category
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if( bLookingForSpecificFile )
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{
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GetDirListing( sThemeDir + sCategory+"/"+sFileName, asElementPaths, bDirsOnly, true );
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}
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else // look for all files starting with sFileName that have types we can use
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{
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/* First, look for redirs. */
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GetDirListing( sThemeDir + sCategory+"/"+sFileName + ".redir",
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asElementPaths, false, true );
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/* If the theme asset name has an extension, don't add
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* a mask. This should only happen with redirs. */
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if(sFileName.find_last_of('.') != sFileName.npos)
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asset_masks = blank_mask;
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static const char *masks[NUM_ELEMENT_CATEGORIES][12] = {
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{ "", NULL },
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{ "*.ini", NULL },
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{"*.sprite", "*.png", "*.jpg", "*.bmp", "*.gif","*.avi", "*.mpg", "*.mpeg", NULL},
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{ "*.png", NULL },
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{ ".set", ".mp3", ".ogg", ".wav", NULL },
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};
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const char **asset_masks = masks[category];
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bool DirsOnly=false;
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if( sAssetCategory == "bganimations" )
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DirsOnly=true;
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for(int i = 0; asset_masks[i]; ++i)
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GetDirListing( sThemeDir + sAssetCategory+"/" + sFileName + asset_masks[i],
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asElementPaths, DirsOnly, true );
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if( sAssetCategory == "fonts" )
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Font::WeedFontNames(asElementPaths, sFileName);
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for( int i = 0; asset_masks[i]; ++i )
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GetDirListing( sThemeDir + sCategory+"/" + sFileName + asset_masks[i],
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asElementPaths, bDirsOnly, true );
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if( category == Fonts )
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Font::WeedFontNames(asElementPaths, sFileName);
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}
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if( asElementPaths.size() > 1 )
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@@ -174,7 +175,7 @@ try_element_again:
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CString message = ssprintf(
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"There is more than one theme element element that matches "
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"'%s/%s/%s'. Please remove all but one of these matches.",
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sThemeName.GetString(), sAssetCategory.GetString(), sFileName.GetString() );
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sThemeName.GetString(), sCategory.GetString(), sFileName.GetString() );
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#if defined(WIN32) // XXX arch?
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if( DISPLAY->IsWindowed() )
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@@ -203,9 +204,8 @@ try_element_again:
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CString sNewFileName = GetRedirContents(sPath);
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/* backwards-compatibility hack */
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if( sAssetCategory == "fonts" )
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if( sAssetCategory == "fonts" )
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sNewFileName.Replace(" 16x16.png", "");
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if( category == Fonts )
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sNewFileName.Replace(" 16x16.png", "");
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/* Search again. For example, themes/default/Fonts/foo might redir
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* to "Hello"; but "Hello" might be overridden in themes/hot pink/Fonts/Hello. */
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@@ -215,7 +215,7 @@ try_element_again:
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* up resolving to the overridden background. */
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/* Use GetPathToOptional because we don't want report that there's an element
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* missing. Instead we want to report that the redirect is invalid. */
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CString sNewPath = GetPathToOptional(sAssetCategory, sNewFileName);
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CString sNewPath = GetPathTo(category, sNewFileName, true);
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if( !sNewPath.empty() )
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return sNewPath;
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@@ -237,27 +237,24 @@ try_element_again:
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}
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}
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CString ThemeManager::GetPathToOptional( CString sAssetCategory, CString sFileName )
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{
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CString ret = GetPathTo( m_sCurThemeName, sAssetCategory, sFileName);
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if( !ret.empty() ) // we found something
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return ret;
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ret = GetPathTo( BASE_THEME_NAME, sAssetCategory, sFileName);
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return ret;
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}
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CString ThemeManager::GetPathTo( CString sAssetCategory, CString sFileName )
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CString ThemeManager::GetPathTo( ElementCategory category, CString sFileName, bool bOptional )
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{
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#if defined(DEBUG) && defined(WIN32)
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try_element_again:
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#endif
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CString ret = GetPathToOptional( sAssetCategory, sFileName ) ;
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CString ret = GetPathTo( m_sCurThemeName, category, sFileName);
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if( !ret.empty() ) // we found something
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return ret;
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ret = GetPathTo( BASE_THEME_NAME, category, sFileName);
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if( !ret.empty() ) // we found something
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return ret;
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else if( bOptional )
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return "";
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#if defined(DEBUG) && defined(WIN32)
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CString sMessage = ssprintf("The theme element '%s/%s' is missing.",sAssetCategory.GetString(),sFileName.GetString());
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CString sCategory = ELEMENT_CATEGORY_STRING[category];
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CString sMessage = ssprintf("The theme element '%s/%s' is missing.",sCategory.GetString(),sFileName.GetString());
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switch( MessageBox(NULL, sMessage, "ThemeManager", MB_RETRYCANCEL ) )
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{
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case IDRETRY:
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@@ -265,7 +262,7 @@ try_element_again:
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goto try_element_again;
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case IDCANCEL:
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RageException::Throw( "Theme element '%s/%s' could not be found in '%s' or '%s'.",
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sAssetCategory.GetString(),
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sCategory.GetString(),
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sFileName.GetString(),
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GetThemeDirFromName(m_sCurThemeName).GetString(),
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GetThemeDirFromName(BASE_THEME_NAME).GetString() );
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@@ -275,15 +272,15 @@ try_element_again:
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LOG->Warn(
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"Theme element '%s/%s' could not be found in '%s' or '%s'.",
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sAssetCategory.GetString(),
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sCategory.GetString(),
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sFileName.GetString(),
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GetThemeDirFromName(m_sCurThemeName).GetString(),
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GetThemeDirFromName(BASE_THEME_NAME).GetString() );
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/* Err? */
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if(sFileName == "_missing")
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RageException::Throw("_missing element missing from %s/%s", GetThemeDirFromName(BASE_THEME_NAME).GetString(), sAssetCategory.GetString() );
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return GetPathTo( sAssetCategory, "_missing" );
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RageException::Throw("_missing element missing from %s/%s", GetThemeDirFromName(BASE_THEME_NAME).GetString(), sCategory.GetString() );
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return GetPathTo( category, "_missing" );
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}
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