make calls to THEME->GetPathTo() more concise
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@@ -55,7 +55,7 @@ ScreenTitleMenu::ScreenTitleMenu()
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if( PREFSMAN->m_CoinMode!=PrefsManager::COIN_HOME && PREFSMAN->m_bJointPremium )
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{
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m_JointPremium.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenTitleMenu joint premium") );
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m_JointPremium.LoadFromAniDir( THEME->GetPathToB("ScreenTitleMenu joint premium") );
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this->AddChild( &m_JointPremium );
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}
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@@ -65,18 +65,18 @@ ScreenTitleMenu::ScreenTitleMenu()
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// do nothing
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break;
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case PrefsManager::COIN_PAY:
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m_CoinMode.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenTitleMenu pay") );
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m_CoinMode.LoadFromAniDir( THEME->GetPathToB("ScreenTitleMenu pay") );
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this->AddChild( &m_CoinMode );
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break;
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case PrefsManager::COIN_FREE:
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m_CoinMode.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenTitleMenu free") );
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m_CoinMode.LoadFromAniDir( THEME->GetPathToB("ScreenTitleMenu free") );
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this->AddChild( &m_CoinMode );
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break;
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default:
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ASSERT(0);
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}
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m_textHelp.LoadFromFont( THEME->GetPathTo("Fonts","ScreenTitleMenu help") );
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m_textHelp.LoadFromFont( THEME->GetPathToF("ScreenTitleMenu help") );
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CString sHelpText;
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switch( PREFSMAN->m_CoinMode )
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{
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@@ -99,7 +99,7 @@ ScreenTitleMenu::ScreenTitleMenu()
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int i;
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for( i=0; i<NUM_CHOICES; i++ )
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{
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m_textChoice[i].LoadFromFont( THEME->GetPathTo("Fonts","ScreenTitleMenu choices") );
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m_textChoice[i].LoadFromFont( THEME->GetPathToF("ScreenTitleMenu choices") );
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m_textChoice[i].SetText( ChoiceToString((Choice)i) );
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m_textChoice[i].SetXY( CHOICES_X, CHOICES_START_Y + i*CHOICES_SPACING_Y );
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m_textChoice[i].SetShadowLength( CHOICES_SHADOW_LENGTH );
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@@ -120,9 +120,9 @@ ScreenTitleMenu::ScreenTitleMenu()
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m_soundAttract.Load( ANNOUNCER->GetPathTo("title menu attract") );
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m_soundChange.Load( THEME->GetPathTo("Sounds","ScreenTitleMenu change") );
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m_soundSelect.Load( THEME->GetPathTo("Sounds","Common start") );
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m_soundInvalid.Load( THEME->GetPathTo("Sounds","Common invalid") );
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m_soundChange.Load( THEME->GetPathToS("ScreenTitleMenu change") );
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m_soundSelect.Load( THEME->GetPathToS("Common start") );
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m_soundInvalid.Load( THEME->GetPathToS("Common invalid") );
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m_Choice = CHOICE_GAME_START;
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@@ -130,7 +130,7 @@ ScreenTitleMenu::ScreenTitleMenu()
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LoseFocus( i );
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GainFocus( m_Choice );
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenTitleMenu music") );
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenTitleMenu music") );
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this->PostScreenMessage( SM_PlayComment, SECONDS_BETWEEN_COMMENTS);
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