make calls to THEME->GetPathTo() more concise

This commit is contained in:
Chris Danford
2003-04-12 17:39:27 +00:00
parent 625b1beb04
commit 448bdc7b6e
96 changed files with 508 additions and 513 deletions
+9 -9
View File
@@ -55,7 +55,7 @@ ScreenTitleMenu::ScreenTitleMenu()
if( PREFSMAN->m_CoinMode!=PrefsManager::COIN_HOME && PREFSMAN->m_bJointPremium )
{
m_JointPremium.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenTitleMenu joint premium") );
m_JointPremium.LoadFromAniDir( THEME->GetPathToB("ScreenTitleMenu joint premium") );
this->AddChild( &m_JointPremium );
}
@@ -65,18 +65,18 @@ ScreenTitleMenu::ScreenTitleMenu()
// do nothing
break;
case PrefsManager::COIN_PAY:
m_CoinMode.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenTitleMenu pay") );
m_CoinMode.LoadFromAniDir( THEME->GetPathToB("ScreenTitleMenu pay") );
this->AddChild( &m_CoinMode );
break;
case PrefsManager::COIN_FREE:
m_CoinMode.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenTitleMenu free") );
m_CoinMode.LoadFromAniDir( THEME->GetPathToB("ScreenTitleMenu free") );
this->AddChild( &m_CoinMode );
break;
default:
ASSERT(0);
}
m_textHelp.LoadFromFont( THEME->GetPathTo("Fonts","ScreenTitleMenu help") );
m_textHelp.LoadFromFont( THEME->GetPathToF("ScreenTitleMenu help") );
CString sHelpText;
switch( PREFSMAN->m_CoinMode )
{
@@ -99,7 +99,7 @@ ScreenTitleMenu::ScreenTitleMenu()
int i;
for( i=0; i<NUM_CHOICES; i++ )
{
m_textChoice[i].LoadFromFont( THEME->GetPathTo("Fonts","ScreenTitleMenu choices") );
m_textChoice[i].LoadFromFont( THEME->GetPathToF("ScreenTitleMenu choices") );
m_textChoice[i].SetText( ChoiceToString((Choice)i) );
m_textChoice[i].SetXY( CHOICES_X, CHOICES_START_Y + i*CHOICES_SPACING_Y );
m_textChoice[i].SetShadowLength( CHOICES_SHADOW_LENGTH );
@@ -120,9 +120,9 @@ ScreenTitleMenu::ScreenTitleMenu()
m_soundAttract.Load( ANNOUNCER->GetPathTo("title menu attract") );
m_soundChange.Load( THEME->GetPathTo("Sounds","ScreenTitleMenu change") );
m_soundSelect.Load( THEME->GetPathTo("Sounds","Common start") );
m_soundInvalid.Load( THEME->GetPathTo("Sounds","Common invalid") );
m_soundChange.Load( THEME->GetPathToS("ScreenTitleMenu change") );
m_soundSelect.Load( THEME->GetPathToS("Common start") );
m_soundInvalid.Load( THEME->GetPathToS("Common invalid") );
m_Choice = CHOICE_GAME_START;
@@ -130,7 +130,7 @@ ScreenTitleMenu::ScreenTitleMenu()
LoseFocus( i );
GainFocus( m_Choice );
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenTitleMenu music") );
SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenTitleMenu music") );
this->PostScreenMessage( SM_PlayComment, SECONDS_BETWEEN_COMMENTS);