make calls to THEME->GetPathTo() more concise
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@@ -53,7 +53,7 @@ ScreenTextEntry::ScreenTextEntry( ScreenMessage SM_SendWhenDone, CString sQuesti
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m_Fade.CloseWipingRight();
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this->AddChild( &m_Fade );
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m_textQuestion.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
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m_textQuestion.LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textQuestion.SetText( sQuestion );
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m_textQuestion.SetXY( QUESTION_X, QUESTION_Y );
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this->AddChild( &m_textQuestion );
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@@ -66,12 +66,12 @@ ScreenTextEntry::ScreenTextEntry( ScreenMessage SM_SendWhenDone, CString sQuesti
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m_rectAnswerBox.SetZoomY( ANSWER_HEIGHT );
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this->AddChild( &m_rectAnswerBox );
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m_textAnswer.LoadFromFont( THEME->GetPathTo("Fonts","header1") );
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m_textAnswer.LoadFromFont( THEME->GetPathToF("header1") );
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m_textAnswer.SetXY( ANSWER_X, ANSWER_Y );
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UpdateText();
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this->AddChild( &m_textAnswer );
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","Common prompt") );
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SOUNDMAN->PlayOnce( THEME->GetPathToS("Common prompt") );
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}
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void ScreenTextEntry::UpdateText()
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@@ -201,7 +201,7 @@ void ScreenTextEntry::MenuStart( PlayerNumber pn )
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m_textAnswer.BeginTweening( 0.2f );
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m_textAnswer.SetDiffuse( RageColor(1,1,1,0) );
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","Common start") );
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SOUNDMAN->PlayOnce( THEME->GetPathToS("Common start") );
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if( m_bCancelled ) {
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if( m_pOnCancel ) m_pOnCancel();
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