make calls to THEME->GetPathTo() more concise

This commit is contained in:
Chris Danford
2003-04-12 17:39:27 +00:00
parent 625b1beb04
commit 448bdc7b6e
96 changed files with 508 additions and 513 deletions
+22 -22
View File
@@ -102,20 +102,20 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
m_Banner.SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
this->AddChild( &m_Banner );
m_sprBannerFrame.Load( THEME->GetPathTo("Graphics","ScreenSelectMusic banner frame") );
m_sprBannerFrame.Load( THEME->GetPathToG("ScreenSelectMusic banner frame") );
this->AddChild( &m_sprBannerFrame );
this->AddChild( &m_BPMDisplay );
m_sprStage.Load( THEME->GetPathTo("Graphics","ScreenSelectMusic stage "+GAMESTATE->GetStageText()) );
m_sprStage.Load( THEME->GetPathToG("ScreenSelectMusic stage "+GAMESTATE->GetStageText()) );
this->AddChild( &m_sprStage );
m_sprCDTitle.Load( THEME->GetPathTo("Graphics","ScreenSelectMusic fallback cdtitle") );
m_sprCDTitle.Load( THEME->GetPathToG("ScreenSelectMusic fallback cdtitle") );
this->AddChild( &m_sprCDTitle );
this->AddChild( &m_GrooveRadar );
m_textSongOptions.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textSongOptions.LoadFromFont( THEME->GetPathToF("Common normal") );
this->AddChild( &m_textSongOptions );
this->AddChild( &m_MusicWheel );
@@ -125,21 +125,21 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
if( !GAMESTATE->IsHumanPlayer(p) )
continue; // skip
m_sprDifficultyFrame[p].Load( THEME->GetPathTo("Graphics","ScreenSelectMusic difficulty frame 2x1") );
m_sprDifficultyFrame[p].Load( THEME->GetPathToG("ScreenSelectMusic difficulty frame 2x1") );
m_sprDifficultyFrame[p].StopAnimating();
m_sprDifficultyFrame[p].SetState( p );
this->AddChild( &m_sprDifficultyFrame[p] );
m_DifficultyIcon[p].Load( THEME->GetPathTo("graphics","ScreenSelectMusic difficulty icons 1x5") );
m_DifficultyIcon[p].Load( THEME->GetPathToG("ScreenSelectMusic difficulty icons 1x5") );
this->AddChild( &m_DifficultyIcon[p] );
m_AutoGenIcon[p].Load( THEME->GetPathTo("graphics","ScreenSelectMusic autogen") );
m_AutoGenIcon[p].Load( THEME->GetPathToG("ScreenSelectMusic autogen") );
this->AddChild( &m_AutoGenIcon[p] );
m_OptionIconRow[p].Refresh( (PlayerNumber)p );
this->AddChild( &m_OptionIconRow[p] );
m_sprMeterFrame[p].Load( THEME->GetPathTo("Graphics","ScreenSelectMusic meter frame") );
m_sprMeterFrame[p].Load( THEME->GetPathToG("ScreenSelectMusic meter frame") );
m_sprMeterFrame[p].StopAnimating();
m_sprMeterFrame[p].SetState( p );
this->AddChild( &m_sprMeterFrame[p] );
@@ -147,12 +147,12 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
m_DifficultyMeter[p].SetShadowLength( 2 );
this->AddChild( &m_DifficultyMeter[p] );
m_sprHighScoreFrame[p].Load( THEME->GetPathTo("Graphics","ScreenSelectMusic score frame 1x2") );
m_sprHighScoreFrame[p].Load( THEME->GetPathToG("ScreenSelectMusic score frame 1x2") );
m_sprHighScoreFrame[p].StopAnimating();
m_sprHighScoreFrame[p].SetState( p );
this->AddChild( &m_sprHighScoreFrame[p] );
m_textHighScore[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenSelectMusic score") );
m_textHighScore[p].LoadFromNumbers( THEME->GetPathToN("ScreenSelectMusic score") );
m_textHighScore[p].EnableShadow( false );
m_textHighScore[p].SetDiffuse( PlayerToColor(p) );
this->AddChild( &m_textHighScore[p] );
@@ -161,24 +161,24 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
m_MusicSortDisplay.Set( GAMESTATE->m_SongSortOrder );
this->AddChild( &m_MusicSortDisplay );
m_sprMarathonBalloon.Load( THEME->GetPathTo("Graphics","ScreenSelectMusic marathon") );
m_sprMarathonBalloon.Load( THEME->GetPathToG("ScreenSelectMusic marathon") );
m_sprMarathonBalloon.SetDiffuse( RageColor(1,1,1,0) );
this->AddChild( &m_sprMarathonBalloon );
m_sprLongBalloon.Load( THEME->GetPathTo("Graphics","ScreenSelectMusic long") );
m_sprLongBalloon.Load( THEME->GetPathToG("ScreenSelectMusic long") );
m_sprLongBalloon.SetDiffuse( RageColor(1,1,1,0) );
this->AddChild( &m_sprLongBalloon );
m_sprOptionsMessage.Load( THEME->GetPathTo("Graphics","ScreenSelectMusic options message 1x2") );
m_sprOptionsMessage.Load( THEME->GetPathToG("ScreenSelectMusic options message 1x2") );
m_sprOptionsMessage.StopAnimating();
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) ); // invisible
//this->AddChild( &m_sprOptionsMessage ); // we have to draw this manually over the top of transitions
m_soundSelect.Load( THEME->GetPathTo("Sounds","Common start") );
m_soundChangeNotes.Load( THEME->GetPathTo("Sounds","ScreenSelectMusic difficulty") );
m_soundOptionsChange.Load( THEME->GetPathTo("Sounds","ScreenSelectMusic options") );
m_soundLocked.Load( THEME->GetPathTo("Sounds","ScreenSelectMusic locked") );
m_soundSelect.Load( THEME->GetPathToS("Common start") );
m_soundChangeNotes.Load( THEME->GetPathToS("ScreenSelectMusic difficulty") );
m_soundOptionsChange.Load( THEME->GetPathToS("ScreenSelectMusic options") );
m_soundLocked.Load( THEME->GetPathToS("ScreenSelectMusic locked") );
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select music intro") );
@@ -376,7 +376,7 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
m_bGoToOptions = true;
m_sprOptionsMessage.SetState( 1 );
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","Common start") );
SOUNDMAN->PlayOnce( THEME->GetPathToS("Common start") );
return;
}
@@ -735,7 +735,7 @@ void ScreenSelectMusic::AfterMusicChange()
Song* pSong = m_MusicWheel.GetSelectedSong();
GAMESTATE->m_pCurSong = pSong;
m_sprStage.Load( THEME->GetPathTo("Graphics","ScreenSelectMusic stage "+GAMESTATE->GetStageText()) );
m_sprStage.Load( THEME->GetPathToG("ScreenSelectMusic stage "+GAMESTATE->GetStageText()) );
int pn;
for( pn = 0; pn < NUM_PLAYERS; ++pn)
@@ -804,7 +804,7 @@ void ScreenSelectMusic::AfterMusicChange()
if( pSong->HasCDTitle() )
m_sprCDTitle.Load( pSong->GetCDTitlePath() );
else
m_sprCDTitle.Load( THEME->GetPathTo("Graphics","ScreenSelectMusic fallback cdtitle") );
m_sprCDTitle.Load( THEME->GetPathToG("ScreenSelectMusic fallback cdtitle") );
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsHumanPlayer( PlayerNumber(p) ) )
@@ -848,7 +848,7 @@ void ScreenSelectMusic::AfterMusicChange()
SOUNDMAN->StopMusic();
m_fPlaySampleCountdown = SAMPLE_MUSIC_DELAY;
m_sSampleMusicToPlay = THEME->GetPathTo("Sounds","ScreenSelectMusic roulette music");
m_sSampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic roulette music");
m_fSampleStartSeconds = -1;
m_fSampleLengthSeconds = -1;
@@ -861,7 +861,7 @@ void ScreenSelectMusic::AfterMusicChange()
SOUNDMAN->StopMusic();
m_fPlaySampleCountdown = SAMPLE_MUSIC_DELAY;
m_sSampleMusicToPlay = THEME->GetPathTo("Sounds","ScreenSelectMusic random music");
m_sSampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic random music");
m_fSampleStartSeconds = -1;
m_fSampleLengthSeconds = -1;
break;