make calls to THEME->GetPathTo() more concise
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@@ -63,7 +63,7 @@ ScreenSelectMode::ScreenSelectMode() : Screen("ScreenSelectMode")
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/*********** TODO: MAKE THIS WORK FOR ALL GAME STYLES! *************/
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m_ChoiceListFrame.Load( THEME->GetPathTo("Graphics","ScreenSelectMode list frame"));
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m_ChoiceListFrame.Load( THEME->GetPathToG("ScreenSelectMode list frame"));
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m_ChoiceListFrame.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y);
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this->AddChild( &m_ChoiceListFrame );
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@@ -72,17 +72,17 @@ ScreenSelectMode::ScreenSelectMode() : Screen("ScreenSelectMode")
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m_ScrollingList.SetNumberVisible( 9 );
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this->AddChild( &m_ScrollingList );
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m_ChoiceListHighlight.Load( THEME->GetPathTo("Graphics","ScreenSelectMode list highlight"));
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m_ChoiceListHighlight.Load( THEME->GetPathToG("ScreenSelectMode list highlight"));
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m_ChoiceListHighlight.SetXY( CENTER_X, SCROLLING_LIST_Y);
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this->AddChild( &m_ChoiceListHighlight );
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m_Guide.Load( THEME->GetPathTo("Graphics","select mode guide"));
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m_Guide.Load( THEME->GetPathToG("select mode guide"));
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m_Guide.SetXY( GUIDE_X, GUIDE_Y );
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this->AddChild( &m_Guide );
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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m_sprJoinFrame[p].Load( THEME->GetPathTo("Graphics","ScreenSelectMode join frame 1x2") );
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m_sprJoinFrame[p].Load( THEME->GetPathToG("ScreenSelectMode join frame 1x2") );
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m_sprJoinFrame[p].StopAnimating();
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m_sprJoinFrame[p].SetState( p );
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m_sprJoinFrame[p].SetXY( JOIN_FRAME_X(p), JOIN_FRAME_Y(p) );
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@@ -91,7 +91,7 @@ ScreenSelectMode::ScreenSelectMode() : Screen("ScreenSelectMode")
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if( GAMESTATE->m_bSideIsJoined[p] )
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m_sprJoinFrame[p].SetZoomY( 0 );
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m_sprJoinMessage[p].Load( THEME->GetPathTo("Graphics","ScreenSelectMode join message 2x2") );
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m_sprJoinMessage[p].Load( THEME->GetPathToG("ScreenSelectMode join message 2x2") );
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m_sprJoinMessage[p].StopAnimating();
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m_sprJoinMessage[p].SetState( p );
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m_sprJoinMessage[p].SetXY( JOIN_MESSAGE_X(p), JOIN_MESSAGE_Y(p) );
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@@ -115,12 +115,12 @@ ScreenSelectMode::ScreenSelectMode() : Screen("ScreenSelectMode")
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m_Menu.Load( "ScreenSelectMode" );
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this->AddChild( &m_Menu );
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m_soundSelect.Load( THEME->GetPathTo("Sounds","Common start") );
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m_soundChange.Load( THEME->GetPathTo("Sounds","ScreenSelectMode change"), true );
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m_soundSelect.Load( THEME->GetPathToS("Common start") );
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m_soundChange.Load( THEME->GetPathToS("ScreenSelectMode change"), true );
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select mode intro") );
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenSelectMode music") );
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenSelectMode music") );
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RefreshModeChoices();
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@@ -131,7 +131,7 @@ ScreenSelectMode::ScreenSelectMode() : Screen("ScreenSelectMode")
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for( unsigned i=0; i<m_apPossibleModeChoices.size(); i++ )
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{
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CString sChoiceName = m_apPossibleModeChoices[i]->name;
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m_Infotext[i].Load( THEME->GetPathTo("Graphics",ssprintf("ScreenSelectMode infotext %s %s", sGameName.GetString(), sChoiceName.GetString())) );
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m_Infotext[i].Load( THEME->GetPathToG(ssprintf("ScreenSelectMode infotext %s %s", sGameName.GetString(), sChoiceName.GetString())) );
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m_Infotext[i].SetXY( GUIDE_X, GUIDE_Y );
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this->AddChild( &m_Infotext[i] );
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m_Infotext[i].SetDiffuse( RageColor(0,0,0,0));
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@@ -256,7 +256,7 @@ void ScreenSelectMode::RefreshModeChoices()
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for( unsigned j=0; j<m_apPossibleModeChoices.size(); j++ )
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{
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const ModeChoice* pChoice = m_apPossibleModeChoices[j];
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asGraphicPaths.push_back( THEME->GetPathTo("Graphics", ssprintf("select mode choice %s %s", sGameName.GetString(), pChoice->name) ) );
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asGraphicPaths.push_back( THEME->GetPathToG( ssprintf("select mode choice %s %s", sGameName.GetString(), pChoice->name) ) );
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}
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m_ScrollingList.Load( asGraphicPaths );
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@@ -269,7 +269,7 @@ void ScreenSelectMode::RefreshModeChoices()
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for( unsigned i=0; i<m_apPossibleModeChoices.size(); i++ )
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{
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CString sChoiceName = m_apPossibleModeChoices[i]->name;
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m_BGAnimations[i].LoadFromAniDir( THEME->GetPathTo("BGAnimations",ssprintf("select mode %s %s", sGameName.GetString(), sChoiceName.GetString())) );
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m_BGAnimations[i].LoadFromAniDir( THEME->GetPathToB(ssprintf("select mode %s %s", sGameName.GetString(), sChoiceName.GetString())) );
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}
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}
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}
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