make calls to THEME->GetPathTo() more concise

This commit is contained in:
Chris Danford
2003-04-12 17:39:27 +00:00
parent 625b1beb04
commit 448bdc7b6e
96 changed files with 508 additions and 513 deletions
+7 -7
View File
@@ -114,7 +114,7 @@ ScreenSelectGroup::ScreenSelectGroup() : Screen("ScreenSelectGroup")
m_bChosen = false;
m_sprExplanation.SetName( "Explanation" );
m_sprExplanation.Load( THEME->GetPathTo("Graphics","ScreenSelectGroup explanation") );
m_sprExplanation.Load( THEME->GetPathToG("ScreenSelectGroup explanation") );
this->AddChild( &m_sprExplanation );
// these guys get loaded SetSong and TweenToSong
@@ -123,15 +123,15 @@ ScreenSelectGroup::ScreenSelectGroup() : Screen("ScreenSelectGroup")
this->AddChild( &m_Banner );
m_sprFrame.SetName( "Frame" );
m_sprFrame.Load( THEME->GetPathTo("Graphics","ScreenSelectGroup frame") );
m_sprFrame.Load( THEME->GetPathToG("ScreenSelectGroup frame") );
this->AddChild( &m_sprFrame );
m_textNumber.SetName( "Number" );
m_textNumber.LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenSelectGroup num songs") );
m_textNumber.LoadFromNumbers( THEME->GetPathToN("ScreenSelectGroup num songs") );
this->AddChild( &m_textNumber );
m_sprContents.SetName( "Contents" );
m_sprContents.Load( THEME->GetPathTo("Graphics","ScreenSelectGroup contents") );
m_sprContents.Load( THEME->GetPathToG("ScreenSelectGroup contents") );
this->AddChild( &m_sprContents );
m_MusicList.SetName( "MusicList" );
@@ -142,12 +142,12 @@ ScreenSelectGroup::ScreenSelectGroup() : Screen("ScreenSelectGroup")
this->AddChild( &m_GroupList );
m_soundChange.Load( THEME->GetPathTo("Sounds","ScreenSelectGroup change") );
m_soundSelect.Load( THEME->GetPathTo("Sounds","Common start") );
m_soundChange.Load( THEME->GetPathToS("ScreenSelectGroup change") );
m_soundSelect.Load( THEME->GetPathToS("Common start") );
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select group intro") );
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenSelectGroup music") );
SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenSelectGroup music") );
AfterChange();
TweenOnScreen();