make calls to THEME->GetPathTo() more concise

This commit is contained in:
Chris Danford
2003-04-12 17:39:27 +00:00
parent 625b1beb04
commit 448bdc7b6e
96 changed files with 508 additions and 513 deletions
+9 -9
View File
@@ -65,20 +65,20 @@ ScreenSelectDifficulty::ScreenSelectDifficulty() : ScreenSelect( "ScreenSelectDi
CString sPictureFile = ssprintf( "ScreenSelectDifficulty picture %s", m_ModeChoices[page][choice].name );
m_sprPicture[page][choice].SetName( ssprintf("PicturePage%dChoice%d",page+1,choice+1) );
m_sprPicture[page][choice].Load( THEME->GetPathTo("Graphics",sPictureFile) );
m_sprPicture[page][choice].Load( THEME->GetPathToG(sPictureFile) );
m_framePages.AddChild( &m_sprPicture[page][choice] );
m_sprInfo[page][choice].SetName( ssprintf("InfoPage%dChoice%d",page+1,choice+1) );
m_sprInfo[page][choice].Load( THEME->GetPathTo("Graphics",sInfoFile) );
m_sprInfo[page][choice].Load( THEME->GetPathToG(sInfoFile) );
m_framePages.AddChild( &m_sprInfo[page][choice] );
}
m_sprMore[page].SetName( ssprintf("MorePage%d",page+1) );
m_sprMore[page].Load( THEME->GetPathTo("Graphics", ssprintf("ScreenSelectDifficulty more page%d",page+1) ) );
m_sprMore[page].Load( THEME->GetPathToG( ssprintf("ScreenSelectDifficulty more page%d",page+1) ) );
m_framePages.AddChild( &m_sprMore[page] );
m_sprExplanation[page].SetName( ssprintf("ExplanationPage%d",page+1) );
m_sprExplanation[page].Load( THEME->GetPathTo("Graphics", "ScreenSelectDifficulty explanation") );
m_sprExplanation[page].Load( THEME->GetPathToG( "ScreenSelectDifficulty explanation") );
m_sprExplanation[page].StopAnimating();
m_sprExplanation[page].SetState( page );
m_framePages.AddChild( &m_sprExplanation[page] );
@@ -94,20 +94,20 @@ ScreenSelectDifficulty::ScreenSelectDifficulty() : ScreenSelect( "ScreenSelectDi
continue;
m_sprShadow[p].SetName( "Shadow" );
m_sprShadow[p].Load( THEME->GetPathTo("Graphics", "ScreenSelectDifficulty shadow 2x1") );
m_sprShadow[p].Load( THEME->GetPathToG( "ScreenSelectDifficulty shadow 2x1") );
m_sprShadow[p].StopAnimating();
m_sprShadow[p].SetState( p );
m_sprShadow[p].SetDiffuse( RageColor(0,0,0,0.6f) );
m_framePages.AddChild( &m_sprShadow[p] );
m_sprCursor[p].SetName( "Cursor" );
m_sprCursor[p].Load( THEME->GetPathTo("Graphics", "ScreenSelectDifficulty cursor 2x1") );
m_sprCursor[p].Load( THEME->GetPathToG( "ScreenSelectDifficulty cursor 2x1") );
m_sprCursor[p].StopAnimating();
m_sprCursor[p].SetState( p );
m_framePages.AddChild( &m_sprCursor[p] );
m_sprOK[p].SetName( "OK" );
m_sprOK[p].Load( THEME->GetPathTo("Graphics", "ScreenSelectDifficulty ok 2x1") );
m_sprOK[p].Load( THEME->GetPathToG( "ScreenSelectDifficulty ok 2x1") );
m_sprOK[p].SetState( p );
m_sprOK[p].StopAnimating();
m_sprOK[p].SetDiffuse( RageColor(1,1,1,0) );
@@ -116,8 +116,8 @@ ScreenSelectDifficulty::ScreenSelectDifficulty() : ScreenSelect( "ScreenSelectDi
this->AddChild( &m_framePages );
m_soundChange.Load( THEME->GetPathTo("Sounds", "ScreenSelectDifficulty change") );
m_soundSelect.Load( THEME->GetPathTo("Sounds", "Common start") );
m_soundChange.Load( THEME->GetPathToS( "ScreenSelectDifficulty change") );
m_soundSelect.Load( THEME->GetPathToS( "Common start") );
m_soundDifficult.Load( ANNOUNCER->GetPathTo("select difficulty challenge") );
m_fLockInputTime = LOCK_INPUT_SECONDS;