make calls to THEME->GetPathTo() more concise

This commit is contained in:
Chris Danford
2003-04-12 17:39:27 +00:00
parent 625b1beb04
commit 448bdc7b6e
96 changed files with 508 additions and 513 deletions
+9 -9
View File
@@ -75,7 +75,7 @@ ScreenSelectCharacter::ScreenSelectCharacter() : Screen("ScreenSelectCharacter")
for( p=0; p<NUM_PLAYERS; p++ )
{
m_sprTitle[p].Load( THEME->GetPathTo("Graphics","ScreenSelectCharacter title 2x2") );
m_sprTitle[p].Load( THEME->GetPathToG("ScreenSelectCharacter title 2x2") );
m_sprTitle[p].SetState( GAMESTATE->IsHumanPlayer(p) ? p : 2+p );
m_sprTitle[p].StopAnimating();
m_sprTitle[p].Command( TITLE_ON_COMMAND(p) );
@@ -85,11 +85,11 @@ ScreenSelectCharacter::ScreenSelectCharacter() : Screen("ScreenSelectCharacter")
m_sprCharacter[p].Command( CHARACTER_ON_COMMAND(p) );
this->AddChild( &m_sprCharacter[p] );
m_sprCharacterArrows[p].Load( THEME->GetPathTo("Graphics","ScreenSelectCharacter character arrows") );
m_sprCharacterArrows[p].Load( THEME->GetPathToG("ScreenSelectCharacter character arrows") );
m_sprCharacterArrows[p].Command( CHARACTER_ARROWS_ON_COMMAND(p) );
this->AddChild( &m_sprCharacterArrows[p] );
m_sprAttackFrame[p].Load( THEME->GetPathTo("Graphics","ScreenSelectCharacter attack frame 1x2") );
m_sprAttackFrame[p].Load( THEME->GetPathToG("ScreenSelectCharacter attack frame 1x2") );
m_sprAttackFrame[p].StopAnimating();
m_sprAttackFrame[p].SetState( p );
m_sprAttackFrame[p].Command( ATTACK_FRAME_ON_COMMAND(p) );
@@ -104,24 +104,24 @@ ScreenSelectCharacter::ScreenSelectCharacter() : Screen("ScreenSelectCharacter")
this->AddChild( &m_AttackIcons[p][i][j] );
}
m_sprLevelCursor[p].Load( THEME->GetPathTo("Graphics","ScreenSelectCharacter level cursor") );
m_sprLevelCursor[p].Load( THEME->GetPathToG("ScreenSelectCharacter level cursor") );
int iLevelIndex = m_iSelectedLevelIndex[p];
m_sprLevelCursor[p].SetXY( LEVEL_CURSOR_X(p,iLevelIndex), LEVEL_CURSOR_Y(p,iLevelIndex) );
m_sprLevelCursor[p].Load( THEME->GetPathTo("Graphics","ScreenSelectCharacter level cursor") );
m_sprLevelCursor[p].Load( THEME->GetPathToG("ScreenSelectCharacter level cursor") );
this->AddChild( &m_sprLevelCursor[p] );
}
m_sprExplanation.Load( THEME->GetPathTo("Graphics","ScreenSelectCharacter explanation") );
m_sprExplanation.Load( THEME->GetPathToG("ScreenSelectCharacter explanation") );
m_sprExplanation.Command( EXPLANATION_ON_COMMAND );
this->AddChild( &m_sprExplanation );
m_soundChange.Load( THEME->GetPathTo("Sounds","ScreenSelectCharacter change") );
m_soundSelect.Load( THEME->GetPathTo("Sounds","Common start") );
m_soundChange.Load( THEME->GetPathToS("ScreenSelectCharacter change") );
m_soundSelect.Load( THEME->GetPathToS("Common start") );
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select group intro") );
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenSelectCharacter music") );
SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenSelectCharacter music") );
for( p=0; p<NUM_PLAYERS; p++ )
{