make calls to THEME->GetPathTo() more concise
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@@ -75,7 +75,7 @@ ScreenSelectCharacter::ScreenSelectCharacter() : Screen("ScreenSelectCharacter")
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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m_sprTitle[p].Load( THEME->GetPathTo("Graphics","ScreenSelectCharacter title 2x2") );
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m_sprTitle[p].Load( THEME->GetPathToG("ScreenSelectCharacter title 2x2") );
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m_sprTitle[p].SetState( GAMESTATE->IsHumanPlayer(p) ? p : 2+p );
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m_sprTitle[p].StopAnimating();
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m_sprTitle[p].Command( TITLE_ON_COMMAND(p) );
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@@ -85,11 +85,11 @@ ScreenSelectCharacter::ScreenSelectCharacter() : Screen("ScreenSelectCharacter")
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m_sprCharacter[p].Command( CHARACTER_ON_COMMAND(p) );
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this->AddChild( &m_sprCharacter[p] );
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m_sprCharacterArrows[p].Load( THEME->GetPathTo("Graphics","ScreenSelectCharacter character arrows") );
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m_sprCharacterArrows[p].Load( THEME->GetPathToG("ScreenSelectCharacter character arrows") );
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m_sprCharacterArrows[p].Command( CHARACTER_ARROWS_ON_COMMAND(p) );
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this->AddChild( &m_sprCharacterArrows[p] );
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m_sprAttackFrame[p].Load( THEME->GetPathTo("Graphics","ScreenSelectCharacter attack frame 1x2") );
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m_sprAttackFrame[p].Load( THEME->GetPathToG("ScreenSelectCharacter attack frame 1x2") );
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m_sprAttackFrame[p].StopAnimating();
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m_sprAttackFrame[p].SetState( p );
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m_sprAttackFrame[p].Command( ATTACK_FRAME_ON_COMMAND(p) );
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@@ -104,24 +104,24 @@ ScreenSelectCharacter::ScreenSelectCharacter() : Screen("ScreenSelectCharacter")
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this->AddChild( &m_AttackIcons[p][i][j] );
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}
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m_sprLevelCursor[p].Load( THEME->GetPathTo("Graphics","ScreenSelectCharacter level cursor") );
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m_sprLevelCursor[p].Load( THEME->GetPathToG("ScreenSelectCharacter level cursor") );
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int iLevelIndex = m_iSelectedLevelIndex[p];
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m_sprLevelCursor[p].SetXY( LEVEL_CURSOR_X(p,iLevelIndex), LEVEL_CURSOR_Y(p,iLevelIndex) );
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m_sprLevelCursor[p].Load( THEME->GetPathTo("Graphics","ScreenSelectCharacter level cursor") );
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m_sprLevelCursor[p].Load( THEME->GetPathToG("ScreenSelectCharacter level cursor") );
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this->AddChild( &m_sprLevelCursor[p] );
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}
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m_sprExplanation.Load( THEME->GetPathTo("Graphics","ScreenSelectCharacter explanation") );
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m_sprExplanation.Load( THEME->GetPathToG("ScreenSelectCharacter explanation") );
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m_sprExplanation.Command( EXPLANATION_ON_COMMAND );
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this->AddChild( &m_sprExplanation );
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m_soundChange.Load( THEME->GetPathTo("Sounds","ScreenSelectCharacter change") );
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m_soundSelect.Load( THEME->GetPathTo("Sounds","Common start") );
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m_soundChange.Load( THEME->GetPathToS("ScreenSelectCharacter change") );
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m_soundSelect.Load( THEME->GetPathToS("Common start") );
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select group intro") );
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenSelectCharacter music") );
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenSelectCharacter music") );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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