make calls to THEME->GetPathTo() more concise
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@@ -127,7 +127,7 @@ ScreenNameEntry::ScreenNameEntry() : Screen("ScreenNameEntry")
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GAMESTATE->m_bPastHereWeGo = true; // enable the gray arrows
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m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenNameEntry background") );
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m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenNameEntry background") );
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this->AddChild( &m_Background );
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for( int p=0; p<NUM_PLAYERS; p++ )
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@@ -172,21 +172,21 @@ ScreenNameEntry::ScreenNameEntry() : Screen("ScreenNameEntry")
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float ColX = pStyleDef->m_iCenterX[p] + pStyleDef->m_ColumnInfo[p][t].fXOffset;
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m_textSelectedChars[p][t].LoadFromFont( THEME->GetPathTo("Fonts","ScreenNameEntry letters") );
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m_textSelectedChars[p][t].LoadFromFont( THEME->GetPathToF("ScreenNameEntry letters") );
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m_textSelectedChars[p][t].SetX( ColX );
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m_textSelectedChars[p][t].SetY( GRAY_ARROWS_Y );
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m_textSelectedChars[p][t].SetDiffuse( g_SelectedCharsColor );
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m_textSelectedChars[p][t].SetZoom( CHARS_ZOOM_LARGE );
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this->AddChild( &m_textSelectedChars[p][t] ); // draw these manually
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m_textScrollingChars[p][t].LoadFromFont( THEME->GetPathTo("Fonts","ScreenNameEntry letters") );
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m_textScrollingChars[p][t].LoadFromFont( THEME->GetPathToF("ScreenNameEntry letters") );
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m_textScrollingChars[p][t].SetX( ColX );
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m_textScrollingChars[p][t].SetY( GRAY_ARROWS_Y );
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m_textScrollingChars[p][t].SetDiffuse( g_ScrollingCharsColor );
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//this->AddChild( &m_textScrollingChars[p][t] ); // draw these manually
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}
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m_textCategory[p].LoadFromFont( THEME->GetPathTo("Fonts","ScreenNameEntry category") );
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m_textCategory[p].LoadFromFont( THEME->GetPathToF("ScreenNameEntry category") );
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m_textCategory[p].SetX( (float)GAMESTATE->GetCurrentStyleDef()->m_iCenterX[p] );
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m_textCategory[p].SetY( CATEGORY_Y );
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CString sCategoryText = ssprintf("No. %d in\n", GAMESTATE->m_iRankingIndex[p]+1);
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@@ -241,9 +241,9 @@ ScreenNameEntry::ScreenNameEntry() : Screen("ScreenNameEntry")
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m_Fade.OpenWipingRight();
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// this->AddChild( &m_Fade ); // draw and update this manually too
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m_soundStep.Load( THEME->GetPathTo("Sounds","ScreenNameEntry step") );
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m_soundStep.Load( THEME->GetPathToS("ScreenNameEntry step") );
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenNameEntry music") );
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenNameEntry music") );
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m_fFakeBeat = 0;
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}
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