make calls to THEME->GetPathTo() more concise

This commit is contained in:
Chris Danford
2003-04-12 17:39:27 +00:00
parent 625b1beb04
commit 448bdc7b6e
96 changed files with 508 additions and 513 deletions
+6 -6
View File
@@ -127,7 +127,7 @@ ScreenNameEntry::ScreenNameEntry() : Screen("ScreenNameEntry")
GAMESTATE->m_bPastHereWeGo = true; // enable the gray arrows
m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenNameEntry background") );
m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenNameEntry background") );
this->AddChild( &m_Background );
for( int p=0; p<NUM_PLAYERS; p++ )
@@ -172,21 +172,21 @@ ScreenNameEntry::ScreenNameEntry() : Screen("ScreenNameEntry")
float ColX = pStyleDef->m_iCenterX[p] + pStyleDef->m_ColumnInfo[p][t].fXOffset;
m_textSelectedChars[p][t].LoadFromFont( THEME->GetPathTo("Fonts","ScreenNameEntry letters") );
m_textSelectedChars[p][t].LoadFromFont( THEME->GetPathToF("ScreenNameEntry letters") );
m_textSelectedChars[p][t].SetX( ColX );
m_textSelectedChars[p][t].SetY( GRAY_ARROWS_Y );
m_textSelectedChars[p][t].SetDiffuse( g_SelectedCharsColor );
m_textSelectedChars[p][t].SetZoom( CHARS_ZOOM_LARGE );
this->AddChild( &m_textSelectedChars[p][t] ); // draw these manually
m_textScrollingChars[p][t].LoadFromFont( THEME->GetPathTo("Fonts","ScreenNameEntry letters") );
m_textScrollingChars[p][t].LoadFromFont( THEME->GetPathToF("ScreenNameEntry letters") );
m_textScrollingChars[p][t].SetX( ColX );
m_textScrollingChars[p][t].SetY( GRAY_ARROWS_Y );
m_textScrollingChars[p][t].SetDiffuse( g_ScrollingCharsColor );
//this->AddChild( &m_textScrollingChars[p][t] ); // draw these manually
}
m_textCategory[p].LoadFromFont( THEME->GetPathTo("Fonts","ScreenNameEntry category") );
m_textCategory[p].LoadFromFont( THEME->GetPathToF("ScreenNameEntry category") );
m_textCategory[p].SetX( (float)GAMESTATE->GetCurrentStyleDef()->m_iCenterX[p] );
m_textCategory[p].SetY( CATEGORY_Y );
CString sCategoryText = ssprintf("No. %d in\n", GAMESTATE->m_iRankingIndex[p]+1);
@@ -241,9 +241,9 @@ ScreenNameEntry::ScreenNameEntry() : Screen("ScreenNameEntry")
m_Fade.OpenWipingRight();
// this->AddChild( &m_Fade ); // draw and update this manually too
m_soundStep.Load( THEME->GetPathTo("Sounds","ScreenNameEntry step") );
m_soundStep.Load( THEME->GetPathToS("ScreenNameEntry step") );
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenNameEntry music") );
SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenNameEntry music") );
m_fFakeBeat = 0;
}