make calls to THEME->GetPathTo() more concise
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@@ -44,7 +44,7 @@ ScreenMusicScroll::ScreenMusicScroll() : Screen("ScreenMusicScroll")
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GAMESTATE->Reset(); // so that credits message for both players will show
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m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenMusicScroll background") );
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m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenMusicScroll background") );
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this->AddChild( &m_Background );
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@@ -57,7 +57,7 @@ ScreenMusicScroll::ScreenMusicScroll() : Screen("ScreenMusicScroll")
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for( i=0; i<min(arraySongs.size(), MAX_MUSIC_LINES); i++ )
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{
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Song* pSong = arraySongs[i];
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m_textLines[m_iNumLines].LoadFromFont( THEME->GetPathTo("Fonts","ScreenMusicScroll titles") );
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m_textLines[m_iNumLines].LoadFromFont( THEME->GetPathToF("ScreenMusicScroll titles") );
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m_textLines[m_iNumLines].SetText( pSong->GetFullDisplayTitle(), pSong->GetFullTranslitTitle() );
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m_textLines[m_iNumLines].SetDiffuse( SONGMAN->GetSongColor(pSong) );
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m_textLines[m_iNumLines].SetZoom( TEXT_ZOOM );
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@@ -67,7 +67,7 @@ ScreenMusicScroll::ScreenMusicScroll() : Screen("ScreenMusicScroll")
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// for( i=0; i<min(NUM_CREDIT_LINES, MAX_CREDIT_LINES); i++ )
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// {
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// m_textLines[m_iNumLines].LoadFromFont( THEME->GetPathTo("Fonts","ScreenMusicScroll titles") );
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// m_textLines[m_iNumLines].LoadFromFont( THEME->GetPathToF("ScreenMusicScroll titles") );
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// m_textLines[m_iNumLines].SetText( CREDIT_LINES[i] );
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// m_textLines[m_iNumLines].SetZoom( TEXT_ZOOM );
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//
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@@ -84,16 +84,16 @@ ScreenMusicScroll::ScreenMusicScroll() : Screen("ScreenMusicScroll")
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this->PostScreenMessage( SM_BeginFadingOut, 0.2f * i + 3.0f );
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m_In.Load( THEME->GetPathTo("BGAnimations","ScreenMusicScroll in") );
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m_In.Load( THEME->GetPathToB("ScreenMusicScroll in") );
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// this->AddChild( &m_In ); // draw and update manually
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m_In.StartTransitioning();
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m_Out.Load( THEME->GetPathTo("BGAnimations","ScreenMusicScroll out") );
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m_Out.Load( THEME->GetPathToB("ScreenMusicScroll out") );
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// this->AddChild( &m_Out ); // draw and update manually
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("music scroll") );
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenMusicScroll music") );
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenMusicScroll music") );
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}
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