make calls to THEME->GetPathTo() more concise

This commit is contained in:
Chris Danford
2003-04-12 17:39:27 +00:00
parent 625b1beb04
commit 448bdc7b6e
96 changed files with 508 additions and 513 deletions
+7 -7
View File
@@ -50,7 +50,7 @@ ScreenMapControllers::ScreenMapControllers() : Screen("ScreenMapControllers")
CString sName = GAMESTATE->GetCurrentGameDef()->m_szButtonNames[b];
CString sSecondary = GAMESTATE->GetCurrentGameDef()->m_szSecondaryFunction[b];
m_textName[b].LoadFromFont( THEME->GetPathTo("Fonts","Common title") );
m_textName[b].LoadFromFont( THEME->GetPathToF("Common title") );
m_textName[b].SetXY( CENTER_X, LINE_START_Y + b*LINE_GAP_Y-6 );
m_textName[b].SetText( sName );
@@ -58,7 +58,7 @@ ScreenMapControllers::ScreenMapControllers() : Screen("ScreenMapControllers")
m_textName[b].SetShadowLength( 2 );
this->AddChild( &m_textName[b] );
m_textName2[b].LoadFromFont( THEME->GetPathTo("Fonts","Common title") );
m_textName2[b].LoadFromFont( THEME->GetPathToF("Common title") );
m_textName2[b].SetXY( CENTER_X, LINE_START_Y + b*LINE_GAP_Y+6 );
m_textName2[b].SetText( sSecondary );
m_textName2[b].SetZoom( 0.5f );
@@ -69,7 +69,7 @@ ScreenMapControllers::ScreenMapControllers() : Screen("ScreenMapControllers")
{
for( int s=0; s<NUM_GAME_TO_DEVICE_SLOTS; s++ )
{
m_textMappedTo[p][b][s].LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textMappedTo[p][b][s].LoadFromFont( THEME->GetPathToF("Common normal") );
m_textMappedTo[p][b][s].SetXY( BUTTON_COLUMN_X[p*NUM_GAME_TO_DEVICE_SLOTS+s], LINE_START_Y + b*LINE_GAP_Y );
m_textMappedTo[p][b][s].SetZoom( 0.5f );
m_textMappedTo[p][b][s].SetShadowLength( 2 );
@@ -78,7 +78,7 @@ ScreenMapControllers::ScreenMapControllers() : Screen("ScreenMapControllers")
}
}
m_textError.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textError.LoadFromFont( THEME->GetPathToF("Common normal") );
m_textError.SetText( "" );
m_textError.SetXY( CENTER_X, CENTER_Y );
m_textError.SetDiffuse( RageColor(0,1,0,0) );
@@ -95,7 +95,7 @@ ScreenMapControllers::ScreenMapControllers() : Screen("ScreenMapControllers")
m_Menu.Load( "ScreenMapControllers", false ); // no timer
this->AddChild( &m_Menu );
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenMapControllers music") );
SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenMapControllers music") );
Refresh();
}
@@ -143,7 +143,7 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy
if ( DeviceI.device == DEVICE_KEYBOARD && (DeviceI.button >= SDLK_F1 && DeviceI.button <= SDLK_F12) )
{
m_textError.SetText( "That key can not be mapped." );
SOUNDMAN->PlayOnce( THEME->GetPathTo( "sounds","menu invalid" ) );
SOUNDMAN->PlayOnce( THEME->GetPathToS("Common invalid" ) );
m_textError.StopTweening();
m_textError.SetDiffuse( RageColor(0,1,0,1) );
m_textError.BeginTweening( 3 );
@@ -234,7 +234,7 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy
m_iCurButton++;
break;
case SDLK_ESCAPE: /* Quit the screen. */
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","Common start") );
SOUNDMAN->PlayOnce( THEME->GetPathToS("Common start") );
m_Menu.StartTransitioning( SM_GoToNextScreen );
break;
case SDLK_RETURN: /* Change the selection. */