make calls to THEME->GetPathTo() more concise
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@@ -65,7 +65,7 @@ public:
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ScreenSystemLayer::ScreenSystemLayer() : Screen("ScreenSystemLayer")
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{
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m_textSystemMessage.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
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m_textSystemMessage.LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textSystemMessage.SetHorizAlign( Actor::align_left );
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m_textSystemMessage.SetVertAlign( Actor::align_top );
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m_textSystemMessage.SetXY( 4.0f, 4.0f );
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@@ -74,7 +74,7 @@ ScreenSystemLayer::ScreenSystemLayer() : Screen("ScreenSystemLayer")
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m_textSystemMessage.SetDiffuse( RageColor(1,1,1,0) );
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this->AddChild(&m_textSystemMessage);
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m_textStats.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
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m_textStats.LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textStats.SetXY( STATS_X, STATS_Y );
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m_textStats.SetHorizAlign( Actor::align_right );
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m_textStats.SetVertAlign( Actor::align_top );
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@@ -82,7 +82,7 @@ ScreenSystemLayer::ScreenSystemLayer() : Screen("ScreenSystemLayer")
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m_textStats.SetShadowLength( 2 );
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this->AddChild(&m_textStats);
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m_textSysTime.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
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m_textSysTime.LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textSysTime.SetXY( 4.0f, 40.0f );
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m_textSysTime.SetHorizAlign( Actor::align_left );
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m_textSysTime.SetVertAlign( Actor::align_top );
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@@ -93,7 +93,7 @@ ScreenSystemLayer::ScreenSystemLayer() : Screen("ScreenSystemLayer")
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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m_textCreditInfo[p].LoadFromFont( THEME->GetPathTo("Fonts","ScreenManager credits") );
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m_textCreditInfo[p].LoadFromFont( THEME->GetPathToF("ScreenManager credits") );
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m_textCreditInfo[p].SetXY( CREDITS_X(p), CREDITS_Y(p) );
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m_textCreditInfo[p].SetZoom( CREDITS_ZOOM );
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m_textCreditInfo[p].SetDiffuse( CREDITS_COLOR );
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@@ -120,7 +120,7 @@ ScreenSystemLayer::ScreenSystemLayer() : Screen("ScreenSystemLayer")
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/* This is somewhat big. Let's put it on the right side, where it'll
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* obscure the 2P side during gameplay; there's nowhere to put it that
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* doesn't obscure something, and it's just a diagnostic. */
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m_Skips[i].LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
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m_Skips[i].LoadFromFont( THEME->GetPathToF("Common normal") );
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m_Skips[i].SetXY( SKIP_LEFT, SKIP_TOP + SKIP_Y_DIST*i );
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m_Skips[i].SetHorizAlign( Actor::align_left );
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m_Skips[i].SetVertAlign( Actor::align_top );
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