make calls to THEME->GetPathTo() more concise
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@@ -24,17 +24,17 @@
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ScreenLogo::ScreenLogo() : ScreenAttract("ScreenLogo")
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{
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m_sprLogo.Load( THEME->GetPathTo("Graphics",ssprintf("ScreenLogo %s",GAMESTATE->GetCurrentGameDef()->m_szName)) );
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m_sprLogo.Load( THEME->GetPathToG(ssprintf("ScreenLogo %s",GAMESTATE->GetCurrentGameDef()->m_szName)) );
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m_sprLogo.Command( LOGO_ON_COMMAND );
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this->AddChild( &m_sprLogo );
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m_textVersion.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
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m_textVersion.LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textVersion.Command( VERSION_ON_COMMAND );
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m_textVersion.SetText( "CVS" );
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this->AddChild( &m_textVersion );
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m_textSongs.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
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m_textSongs.LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textSongs.Command( SONGS_ON_COMMAND );
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m_textSongs.SetText( ssprintf("%d songs in %d groups, %d courses", SONGMAN->GetNumSongs(), SONGMAN->GetNumGroups(), SONGMAN->GetNumCourses()) );
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this->AddChild( &m_textSongs );
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