make calls to THEME->GetPathTo() more concise

This commit is contained in:
Chris Danford
2003-04-12 17:39:27 +00:00
parent 625b1beb04
commit 448bdc7b6e
96 changed files with 508 additions and 513 deletions
+5 -5
View File
@@ -58,12 +58,12 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer() : Screen("ScreenEz2SelectPlayer")
m_Menu.Load( "ScreenEz2SelectPlayer" );
this->AddChild( &m_Menu );
m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenEz2SelectPlayer background") );
m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenEz2SelectPlayer background") );
this->AddChild( &m_Background ); // animated background =)
for( p=0; p<NUM_PLAYERS; p++ )
{
m_sprJoinFrame[p].Load( THEME->GetPathTo("Graphics","ScreenEz2SelectPlayer join frame 1x2") );
m_sprJoinFrame[p].Load( THEME->GetPathToG("ScreenEz2SelectPlayer join frame 1x2") );
m_sprJoinFrame[p].StopAnimating();
m_sprJoinFrame[p].SetState( p );
m_sprJoinFrame[p].SetXY( JOIN_FRAME_X(p), JOIN_FRAME_Y(p) );
@@ -72,7 +72,7 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer() : Screen("ScreenEz2SelectPlayer")
if( GAMESTATE->m_bSideIsJoined[p] )
m_sprJoinFrame[p].SetZoomY( 0 );
m_sprJoinMessage[p].Load( THEME->GetPathTo("Graphics","ScreenEz2SelectPlayer join message 2x2") );
m_sprJoinMessage[p].Load( THEME->GetPathToG("ScreenEz2SelectPlayer join message 2x2") );
m_sprJoinMessage[p].StopAnimating();
m_sprJoinMessage[p].SetState( p );
m_sprJoinMessage[p].SetXY( JOIN_MESSAGE_X(p), JOIN_MESSAGE_Y(p) );
@@ -92,11 +92,11 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer() : Screen("ScreenEz2SelectPlayer")
}
}
m_soundSelect.Load( THEME->GetPathTo("Sounds","Common start") );
m_soundSelect.Load( THEME->GetPathToS("Common start") );
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select player intro") );
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenSelectPlayer music") );
SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenSelectPlayer music") );
TweenOnScreen();
}