make calls to THEME->GetPathTo() more concise

This commit is contained in:
Chris Danford
2003-04-12 17:39:27 +00:00
parent 625b1beb04
commit 448bdc7b6e
96 changed files with 508 additions and 513 deletions
+10 -10
View File
@@ -237,7 +237,7 @@ ScreenEdit::ScreenEdit() : Screen("ScreenEdit")
GAMESTATE->m_SongOptions.m_fMusicRate = 1;
NOTESKIN->SwitchNoteSkin( PLAYER_1, "note" ); // change noteskin before loading all of the edit Actors
m_BGAnimation.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenEdit background") );
m_BGAnimation.LoadFromAniDir( THEME->GetPathToB("ScreenEdit background") );
shiftAnchor = -1;
m_SnapDisplay.SetXY( EDIT_X, EDIT_GRAY_Y );
@@ -274,38 +274,38 @@ ScreenEdit::ScreenEdit() : Screen("ScreenEdit")
m_Fade.SetClosed();
m_sprHelp.Load( THEME->GetPathTo("Graphics","ScreenEdit help") );
m_sprHelp.Load( THEME->GetPathToG("ScreenEdit help") );
m_sprHelp.SetHorizAlign( Actor::align_left );
m_sprHelp.SetXY( HELP_X, HELP_Y );
m_textHelp.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textHelp.LoadFromFont( THEME->GetPathToF("Common normal") );
m_textHelp.SetXY( HELP_TEXT_X, HELP_TEXT_Y );
m_textHelp.SetHorizAlign( Actor::align_left );
m_textHelp.SetVertAlign( Actor::align_top );
m_textHelp.SetZoom( 0.5f );
m_textHelp.SetText( HELP_TEXT );
m_sprInfo.Load( THEME->GetPathTo("Graphics","ScreenEdit Info") );
m_sprInfo.Load( THEME->GetPathToG("ScreenEdit Info") );
m_sprInfo.SetHorizAlign( Actor::align_right );
m_sprInfo.SetXY( INFO_X, INFO_Y );
m_textInfo.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textInfo.LoadFromFont( THEME->GetPathToF("Common normal") );
m_textInfo.SetXY( INFO_TEXT_X, INFO_TEXT_Y );
m_textInfo.SetHorizAlign( Actor::align_left );
m_textInfo.SetVertAlign( Actor::align_top );
m_textInfo.SetZoom( 0.5f );
//m_textInfo.SetText(); // set this below every frame
m_soundChangeLine.Load( THEME->GetPathTo("Sounds","ScreenEdit line") );
m_soundChangeSnap.Load( THEME->GetPathTo("Sounds","ScreenEdit snap") );
m_soundMarker.Load( THEME->GetPathTo("Sounds","ScreenEdit marker") );
m_soundChangeLine.Load( THEME->GetPathToS("ScreenEdit line") );
m_soundChangeSnap.Load( THEME->GetPathToS("ScreenEdit snap") );
m_soundMarker.Load( THEME->GetPathToS("ScreenEdit marker") );
m_soundMusic.Load(m_pSong->GetMusicPath());
m_soundMusic.SetAccurateSync(true);
m_soundMusic.SetStopMode(RageSound::M_CONTINUE);
m_soundAssistTick.Load( THEME->GetPathTo("Sounds","ScreenEdit assist tick") );
m_soundAssistTick.Load( THEME->GetPathToS("ScreenEdit assist tick") );
m_Fade.OpenWipingRight();
}
@@ -1203,7 +1203,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, int* iAnswers )
GAMESTATE->m_pCurSong->Save();
SCREENMAN->SystemMessage( "Saved as SM and DWI." );
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","ScreenEdit save") );
SOUNDMAN->PlayOnce( THEME->GetPathToS("ScreenEdit save") );
}
break;
case player_options: