make calls to THEME->GetPathTo() more concise
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@@ -168,7 +168,7 @@ ScreenCredits::ScreenCredits() : Screen("ScreenCredits")
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GAMESTATE->Reset(); // so that credits message for both players will show
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m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenCredits background") );
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m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenCredits background") );
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this->AddChild( &m_Background );
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vector<Song*> arraySongs;
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@@ -187,11 +187,11 @@ ScreenCredits::ScreenCredits() : Screen("ScreenCredits")
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CroppedSprite* pBackground = new CroppedSprite;
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pBackground->SetCroppedSize( BACKGROUNDS_WIDTH, BACKGROUNDS_HEIGHT );
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pBackground->LoadBG( pSong->HasBackground() ? pSong->GetBackgroundPath() : THEME->GetPathTo("Graphics","Common fallback background") );
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pBackground->LoadBG( pSong->HasBackground() ? pSong->GetBackgroundPath() : THEME->GetPathToG("Common fallback background") );
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m_vBackgrounds.push_back( pBackground );
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Sprite* pFrame = new Sprite;
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pFrame->Load( THEME->GetPathTo("Graphics","ScreenCredits background frame") );
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pFrame->Load( THEME->GetPathToG("ScreenCredits background frame") );
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m_vFrames.push_back( pFrame );
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}
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m_ScrollerBackgrounds.Load( m_vBackgrounds, BACKGROUNDS_BASE_X, BACKGROUNDS_BASE_Y, BACKGROUNDS_VELOCITY_X, BACKGROUNDS_VELOCITY_Y, BACKGROUNDS_SPACING_X, BACKGROUNDS_SPACING_Y );
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@@ -203,7 +203,7 @@ ScreenCredits::ScreenCredits() : Screen("ScreenCredits")
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for( i=0; i<NUM_CREDIT_LINES; i++ )
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{
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BitmapText* pText = new BitmapText;
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pText->LoadFromFont( THEME->GetPathTo("Fonts","ScreenCredits titles") );
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pText->LoadFromFont( THEME->GetPathToF("ScreenCredits titles") );
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pText->SetText( CREDIT_LINES[i].text );
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switch( CREDIT_LINES[i].colorIndex )
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{
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@@ -219,21 +219,21 @@ ScreenCredits::ScreenCredits() : Screen("ScreenCredits")
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this->AddChild( &m_ScrollerTexts );
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m_Overlay.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenCredits overlay") );
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m_Overlay.LoadFromAniDir( THEME->GetPathToB("ScreenCredits overlay") );
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this->AddChild( &m_Overlay );
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m_In.Load( THEME->GetPathTo("BGAnimations","ScreenCredits in") );
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m_In.Load( THEME->GetPathToB("ScreenCredits in") );
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this->AddChild( &m_In ); // draw and update manually
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m_In.StartTransitioning();
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m_Out.Load( THEME->GetPathTo("BGAnimations","ScreenCredits out") );
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m_Out.Load( THEME->GetPathToB("ScreenCredits out") );
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this->AddChild( &m_Out ); // draw and update manually
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this->PostScreenMessage( SM_BeginFadingOut, m_ScrollerTexts.GetTotalSecsToScroll() );
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("credits") );
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenCredits music") );
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenCredits music") );
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}
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ScreenCredits::~ScreenCredits()
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