make calls to THEME->GetPathTo() more concise

This commit is contained in:
Chris Danford
2003-04-12 17:39:27 +00:00
parent 625b1beb04
commit 448bdc7b6e
96 changed files with 508 additions and 513 deletions
+4 -4
View File
@@ -27,8 +27,8 @@ MenuTimer::MenuTimer()
m_fStallSeconds = 0;
m_bPaused = false;
m_textDigit1.LoadFromNumbers( THEME->GetPathTo("Numbers","MenuTimer") );
m_textDigit2.LoadFromNumbers( THEME->GetPathTo("Numbers","MenuTimer") );
m_textDigit1.LoadFromNumbers( THEME->GetPathToN("MenuTimer") );
m_textDigit2.LoadFromNumbers( THEME->GetPathToN("MenuTimer") );
m_textDigit1.EnableShadow( false );
m_textDigit2.EnableShadow( false );
@@ -42,7 +42,7 @@ MenuTimer::MenuTimer()
this->AddChild( &m_textDigit1 );
this->AddChild( &m_textDigit2 );
m_soundBeep.Load( THEME->GetPathTo("Sounds","MenuTimer tick") );
m_soundBeep.Load( THEME->GetPathToS("MenuTimer tick") );
}
void MenuTimer::EnableStealth( bool bStealth )
@@ -56,7 +56,7 @@ void MenuTimer::EnableStealth( bool bStealth )
}
else
{
m_soundBeep.Load( THEME->GetPathTo("Sounds","MenuTimer tick") ); // reload the sound
m_soundBeep.Load( THEME->GetPathToS("MenuTimer tick") ); // reload the sound
m_textDigit1.SetZoomY( 1 );
m_textDigit2.SetZoomY( 1 );
}