make calls to THEME->GetPathTo() more concise

This commit is contained in:
Chris Danford
2003-04-12 17:39:27 +00:00
parent 625b1beb04
commit 448bdc7b6e
96 changed files with 508 additions and 513 deletions
+8 -8
View File
@@ -48,17 +48,17 @@ void MenuElements::Load( CString sClassName, bool bEnableTimer, bool bLoadStyleI
m_sName = sClassName;
m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations",m_sName+" background") );
m_Background.LoadFromAniDir( THEME->GetPathToB(m_sName+" background") );
this->AddChild( &m_Background );
m_sprHeader.Load( THEME->GetPathTo("Graphics",m_sName+" header") );
m_sprHeader.Load( THEME->GetPathToG(m_sName+" header") );
m_sprHeader.Command( HEADER_ON_COMMAND );
this->AddChild( &m_sprHeader );
if( bLoadStyleIcon && GAMESTATE->m_CurStyle != STYLE_INVALID )
{
CString sIconFileName = ssprintf("MenuElements icon %s", GAMESTATE->GetCurrentStyleDef()->m_szName );
m_sprStyleIcon.Load( THEME->GetPathTo("Graphics",sIconFileName) );
m_sprStyleIcon.Load( THEME->GetPathToG(sIconFileName) );
m_sprStyleIcon.StopAnimating();
m_sprStyleIcon.Command( STYLE_ICON_ON_COMMAND );
this->AddChild( &m_sprStyleIcon );
@@ -71,7 +71,7 @@ void MenuElements::Load( CString sClassName, bool bEnableTimer, bool bLoadStyleI
m_MenuTimer.Disable();
this->AddChild( &m_MenuTimer );
m_sprFooter.Load( THEME->GetPathTo("Graphics",m_sName+" footer") );
m_sprFooter.Load( THEME->GetPathToG(m_sName+" footer") );
m_sprFooter.Command( FOOTER_ON_COMMAND );
this->AddChild( &m_sprFooter );
@@ -82,17 +82,17 @@ void MenuElements::Load( CString sClassName, bool bEnableTimer, bool bLoadStyleI
this->AddChild( &m_textHelp );
m_In.Load( THEME->GetPathTo("BGAnimations",m_sName+" in") );
m_In.Load( THEME->GetPathToB(m_sName+" in") );
this->AddChild( &m_In );
m_Out.Load( THEME->GetPathTo("BGAnimations",m_sName+" out") );
m_Out.Load( THEME->GetPathToB(m_sName+" out") );
this->AddChild( &m_Out );
m_Back.Load( THEME->GetPathTo("BGAnimations","Common back") );
m_Back.Load( THEME->GetPathToB("Common back") );
this->AddChild( &m_Back );
m_soundBack.Load( THEME->GetPathTo("Sounds","Common back") );
m_soundBack.Load( THEME->GetPathToS("Common back") );
m_bStartedTransitionIn = false;
}