make calls to THEME->GetPathTo() more concise
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@@ -39,8 +39,8 @@ LifeMeterBattery::LifeMeterBattery()
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m_fBatteryBlinkTime = 0;
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m_soundGainLife.Load( THEME->GetPathTo("Sounds","LifeMeterBattery gain") );
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m_soundLoseLife.Load( THEME->GetPathTo("Sounds","LifeMeterBattery lose") );
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m_soundGainLife.Load( THEME->GetPathToS("LifeMeterBattery gain") );
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m_soundLoseLife.Load( THEME->GetPathToS("LifeMeterBattery lose") );
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}
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void LifeMeterBattery::Load( PlayerNumber pn )
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@@ -49,21 +49,21 @@ void LifeMeterBattery::Load( PlayerNumber pn )
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bool bPlayerEnabled = GAMESTATE->IsPlayerEnabled(pn);
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m_sprFrame.Load( THEME->GetPathTo("Graphics","LifeMeterBattery frame") );
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m_sprFrame.Load( THEME->GetPathToG("LifeMeterBattery frame") );
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this->AddChild( &m_sprFrame );
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m_sprBattery.Load( THEME->GetPathTo("Graphics","LifeMeterBattery lives 1x4") );
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m_sprBattery.Load( THEME->GetPathToG("LifeMeterBattery lives 1x4") );
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m_sprBattery.StopAnimating();
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if( bPlayerEnabled )
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this->AddChild( &m_sprBattery );
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m_textNumLives.LoadFromNumbers( THEME->GetPathTo("Numbers","LifeMeterBattery lives") );
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m_textNumLives.LoadFromNumbers( THEME->GetPathToN("LifeMeterBattery lives") );
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m_textNumLives.SetDiffuse( RageColor(1,1,1,1) );
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m_textNumLives.EnableShadow( false );
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if( bPlayerEnabled )
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this->AddChild( &m_textNumLives );
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m_textPercent.LoadFromNumbers( THEME->GetPathTo("Numbers","LifeMeterBattery percent") );
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m_textPercent.LoadFromNumbers( THEME->GetPathToN("LifeMeterBattery percent") );
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m_textPercent.EnableShadow( false );
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m_textPercent.SetZoom( 0.7f );
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if(PREFSMAN->m_bDancePointsForOni)
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