make calls to THEME->GetPathTo() more concise

This commit is contained in:
Chris Danford
2003-04-12 17:39:27 +00:00
parent 625b1beb04
commit 448bdc7b6e
96 changed files with 508 additions and 513 deletions
+6 -6
View File
@@ -39,8 +39,8 @@ LifeMeterBattery::LifeMeterBattery()
m_fBatteryBlinkTime = 0;
m_soundGainLife.Load( THEME->GetPathTo("Sounds","LifeMeterBattery gain") );
m_soundLoseLife.Load( THEME->GetPathTo("Sounds","LifeMeterBattery lose") );
m_soundGainLife.Load( THEME->GetPathToS("LifeMeterBattery gain") );
m_soundLoseLife.Load( THEME->GetPathToS("LifeMeterBattery lose") );
}
void LifeMeterBattery::Load( PlayerNumber pn )
@@ -49,21 +49,21 @@ void LifeMeterBattery::Load( PlayerNumber pn )
bool bPlayerEnabled = GAMESTATE->IsPlayerEnabled(pn);
m_sprFrame.Load( THEME->GetPathTo("Graphics","LifeMeterBattery frame") );
m_sprFrame.Load( THEME->GetPathToG("LifeMeterBattery frame") );
this->AddChild( &m_sprFrame );
m_sprBattery.Load( THEME->GetPathTo("Graphics","LifeMeterBattery lives 1x4") );
m_sprBattery.Load( THEME->GetPathToG("LifeMeterBattery lives 1x4") );
m_sprBattery.StopAnimating();
if( bPlayerEnabled )
this->AddChild( &m_sprBattery );
m_textNumLives.LoadFromNumbers( THEME->GetPathTo("Numbers","LifeMeterBattery lives") );
m_textNumLives.LoadFromNumbers( THEME->GetPathToN("LifeMeterBattery lives") );
m_textNumLives.SetDiffuse( RageColor(1,1,1,1) );
m_textNumLives.EnableShadow( false );
if( bPlayerEnabled )
this->AddChild( &m_textNumLives );
m_textPercent.LoadFromNumbers( THEME->GetPathTo("Numbers","LifeMeterBattery percent") );
m_textPercent.LoadFromNumbers( THEME->GetPathToN("LifeMeterBattery percent") );
m_textPercent.EnableShadow( false );
m_textPercent.SetZoom( 0.7f );
if(PREFSMAN->m_bDancePointsForOni)