make calls to THEME->GetPathTo() more concise
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@@ -34,7 +34,7 @@ JukeboxMenu::JukeboxMenu()
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for( i=0; i<2; i++ )
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{
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m_sprArrows[i].Load( THEME->GetPathTo("Graphics",ssprintf("JukeboxMenu %s",(i==0?"left":"right"))) );
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m_sprArrows[i].Load( THEME->GetPathToG(ssprintf("JukeboxMenu %s",(i==0?"left":"right"))) );
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m_sprArrows[i].SetX( ARROWS_X(i) );
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this->AddChild( &m_sprArrows[i] );
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}
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@@ -45,22 +45,22 @@ JukeboxMenu::JukeboxMenu()
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for( i=0; i<NUM_ROWS; i++ )
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{
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m_textLabel[i].LoadFromFont( THEME->GetPathTo("Fonts","Common title") );
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m_textLabel[i].LoadFromFont( THEME->GetPathToF("Common title") );
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m_textLabel[i].SetXY( ROW_LABELS_X, ROW_Y(i) );
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m_textLabel[i].SetText( RowToString((Row)i) );
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m_textLabel[i].SetZoom( 0.8f );
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m_textLabel[i].SetHorizAlign( Actor::align_left );
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this->AddChild( &m_textLabel[i] );
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m_textValue[i].LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
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m_textValue[i].LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textValue[i].SetXY( ROW_VALUE_X(i), ROW_Y(i) );
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m_textValue[i].SetText( "blah" );
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m_textValue[i].SetZoom( 0.8f );
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this->AddChild( &m_textValue[i] );
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}
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m_soundChangeRow.Load( THEME->GetPathTo("sounds","JukeboxMenu row") );
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m_soundChangeValue.Load( THEME->GetPathTo("sounds","JukeboxMenu value") );
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m_soundChangeRow.Load( THEME->GetPathToS("JukeboxMenu row") );
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m_soundChangeValue.Load( THEME->GetPathToS("JukeboxMenu value") );
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// fill in data structures
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