make calls to THEME->GetPathTo() more concise

This commit is contained in:
Chris Danford
2003-04-12 17:39:27 +00:00
parent 625b1beb04
commit 448bdc7b6e
96 changed files with 508 additions and 513 deletions
+5 -5
View File
@@ -49,7 +49,7 @@ EditMenu::EditMenu()
for( i=0; i<2; i++ )
{
m_sprArrows[i].Load( THEME->GetPathTo("Graphics",ssprintf("EditMenu %s",(i==0?"left":"right"))) );
m_sprArrows[i].Load( THEME->GetPathToG(ssprintf("EditMenu %s",(i==0?"left":"right"))) );
m_sprArrows[i].SetX( ARROWS_X(i) );
this->AddChild( &m_sprArrows[i] );
}
@@ -67,14 +67,14 @@ EditMenu::EditMenu()
for( i=0; i<NUM_ROWS; i++ )
{
m_textLabel[i].LoadFromFont( THEME->GetPathTo("Fonts","Common title") );
m_textLabel[i].LoadFromFont( THEME->GetPathToF("Common title") );
m_textLabel[i].SetXY( ROW_LABELS_X, ROW_Y(i) );
m_textLabel[i].SetText( RowToString((Row)i) );
m_textLabel[i].SetZoom( 0.8f );
m_textLabel[i].SetHorizAlign( Actor::align_left );
this->AddChild( &m_textLabel[i] );
m_textValue[i].LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textValue[i].LoadFromFont( THEME->GetPathToF("Common normal") );
m_textValue[i].SetXY( ROW_VALUE_X(i), ROW_Y(i) );
m_textValue[i].SetText( "blah" );
m_textValue[i].SetZoom( 0.8f );
@@ -99,8 +99,8 @@ EditMenu::EditMenu()
this->AddChild( &m_SourceMeter );
m_soundChangeRow.Load( THEME->GetPathTo("sounds","EditMenu row") );
m_soundChangeValue.Load( THEME->GetPathTo("sounds","EditMenu value") );
m_soundChangeRow.Load( THEME->GetPathToS("EditMenu row") );
m_soundChangeValue.Load( THEME->GetPathToS("EditMenu value") );
// fill in data structures