make calls to THEME->GetPathTo() more concise

This commit is contained in:
Chris Danford
2003-04-12 17:39:27 +00:00
parent 625b1beb04
commit 448bdc7b6e
96 changed files with 508 additions and 513 deletions
+4 -4
View File
@@ -82,7 +82,7 @@ void Banner::LoadFromSong( Song* pSong ) // NULL means no song
void Banner::LoadAllMusic()
{
Load( THEME->GetPathTo("Graphics","Banner all") );
Load( THEME->GetPathToG("Banner all") );
m_bScrolling = false;
}
@@ -105,12 +105,12 @@ void Banner::LoadFromCourse( Course* pCourse ) // NULL means no course
void Banner::LoadFallback()
{
Load( THEME->GetPathTo("Graphics","Banner fallback") );
Load( THEME->GetPathToG("Banner fallback") );
}
void Banner::LoadRoulette()
{
RageTextureID ID(THEME->GetPathTo("Graphics","Banner roulette"));
RageTextureID ID(THEME->GetPathToG("Banner roulette"));
ID.iMipMaps = 0;
Load( ID );
m_bScrolling = true;
@@ -118,7 +118,7 @@ void Banner::LoadRoulette()
void Banner::LoadRandom()
{
RageTextureID ID(THEME->GetPathTo("Graphics","Banner random"));
RageTextureID ID(THEME->GetPathToG("Banner random"));
ID.iMipMaps = 0;
Load( ID );
m_bScrolling = true;