make calls to THEME->GetPathTo() more concise
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@@ -82,7 +82,7 @@ void Banner::LoadFromSong( Song* pSong ) // NULL means no song
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void Banner::LoadAllMusic()
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{
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Load( THEME->GetPathTo("Graphics","Banner all") );
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Load( THEME->GetPathToG("Banner all") );
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m_bScrolling = false;
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}
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@@ -105,12 +105,12 @@ void Banner::LoadFromCourse( Course* pCourse ) // NULL means no course
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void Banner::LoadFallback()
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{
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Load( THEME->GetPathTo("Graphics","Banner fallback") );
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Load( THEME->GetPathToG("Banner fallback") );
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}
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void Banner::LoadRoulette()
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{
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RageTextureID ID(THEME->GetPathTo("Graphics","Banner roulette"));
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RageTextureID ID(THEME->GetPathToG("Banner roulette"));
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ID.iMipMaps = 0;
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Load( ID );
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m_bScrolling = true;
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@@ -118,7 +118,7 @@ void Banner::LoadRoulette()
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void Banner::LoadRandom()
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{
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RageTextureID ID(THEME->GetPathTo("Graphics","Banner random"));
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RageTextureID ID(THEME->GetPathToG("Banner random"));
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ID.iMipMaps = 0;
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Load( ID );
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m_bScrolling = true;
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