fix comment
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@@ -190,7 +190,7 @@ bool Sprite::LoadFromTexture( RageTextureID ID )
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Sprite::m_size.x = (float)m_pTexture->GetSourceFrameWidth();
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Sprite::m_size.x = (float)m_pTexture->GetSourceFrameWidth();
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Sprite::m_size.y = (float)m_pTexture->GetSourceFrameHeight();
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Sprite::m_size.y = (float)m_pTexture->GetSourceFrameHeight();
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// Assume the frames of this animation play in sequential order with 0.2 second delay.
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// Assume the frames of this animation play in sequential order with 0.1 second delay.
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m_States.clear();
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m_States.clear();
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for( int i=0; i<m_pTexture->GetNumFrames(); i++ )
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for( int i=0; i<m_pTexture->GetNumFrames(); i++ )
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{
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{
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