fix comment
This commit is contained in:
@@ -190,7 +190,7 @@ bool Sprite::LoadFromTexture( RageTextureID ID )
|
||||
Sprite::m_size.x = (float)m_pTexture->GetSourceFrameWidth();
|
||||
Sprite::m_size.y = (float)m_pTexture->GetSourceFrameHeight();
|
||||
|
||||
// Assume the frames of this animation play in sequential order with 0.2 second delay.
|
||||
// Assume the frames of this animation play in sequential order with 0.1 second delay.
|
||||
m_States.clear();
|
||||
for( int i=0; i<m_pTexture->GetNumFrames(); i++ )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user