Add win/lose BGAnimations
Clean up Attack data structures
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@@ -80,12 +80,12 @@ void RaveHelper::LaunchAttack( AttackLevel al )
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CString sAttackToGive = asAttacks[ rand()%NUM_ATTACKS_PER_LEVEL ];
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PlayerNumber pnToAttack = OPPOSITE_PLAYER[m_PlayerNumber];
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GameState::ActiveAttack aa;
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aa.level = al;
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aa.fSecsRemaining = ATTACK_DURATION_SECONDS;
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aa.sModifier = sAttackToGive;
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GameState::Attack a;
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a.level = al;
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a.fSecsRemaining = ATTACK_DURATION_SECONDS;
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a.sModifier = sAttackToGive;
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GAMESTATE->LaunchAttack( pnToAttack, aa );
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GAMESTATE->LaunchAttack( pnToAttack, a );
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GAMESTATE->RebuildPlayerOptionsFromActiveAttacks( pnToAttack );
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m_soundLaunchAttack.Play();
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