Add win/lose BGAnimations

Clean up Attack data structures
This commit is contained in:
Chris Danford
2003-04-14 22:12:54 +00:00
parent da117055a5
commit 44598724ce
12 changed files with 119 additions and 94 deletions
+5 -5
View File
@@ -80,12 +80,12 @@ void RaveHelper::LaunchAttack( AttackLevel al )
CString sAttackToGive = asAttacks[ rand()%NUM_ATTACKS_PER_LEVEL ];
PlayerNumber pnToAttack = OPPOSITE_PLAYER[m_PlayerNumber];
GameState::ActiveAttack aa;
aa.level = al;
aa.fSecsRemaining = ATTACK_DURATION_SECONDS;
aa.sModifier = sAttackToGive;
GameState::Attack a;
a.level = al;
a.fSecsRemaining = ATTACK_DURATION_SECONDS;
a.sModifier = sAttackToGive;
GAMESTATE->LaunchAttack( pnToAttack, aa );
GAMESTATE->LaunchAttack( pnToAttack, a );
GAMESTATE->RebuildPlayerOptionsFromActiveAttacks( pnToAttack );
m_soundLaunchAttack.Play();