Cache "ScreenSelectMusic stage" graphics (performance fix).
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@@ -133,6 +133,16 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
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SET_XY( m_sprStage );
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SET_XY( m_sprStage );
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this->AddChild( &m_sprStage );
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this->AddChild( &m_sprStage );
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{
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CStringArray StageTexts;
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GAMESTATE->GetAllStageTexts( StageTexts );
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for( unsigned i = 0; i < StageTexts.size(); ++i )
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{
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CString path = THEME->GetPathToG( "ScreenSelectMusic stage "+StageTexts[i] );
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TEXTUREMAN->CacheTexture( path );
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}
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}
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m_sprCDTitleFront.SetName( "CDTitle" );
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m_sprCDTitleFront.SetName( "CDTitle" );
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m_sprCDTitleFront.Load( THEME->GetPathToG("ScreenSelectMusic fallback cdtitle") );
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m_sprCDTitleFront.Load( THEME->GetPathToG("ScreenSelectMusic fallback cdtitle") );
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m_sprCDTitleFront.SetUseBackfaceCull(true);
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m_sprCDTitleFront.SetUseBackfaceCull(true);
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