XToThemedString -> XToLocalizedString
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@@ -196,7 +196,7 @@ float ScreenRanking::SetPage( const PageToShow &pts )
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//
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// init page
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//
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m_textStepsType.SetText( GameManager::StepsTypeToThemedString(pts.st) );
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m_textStepsType.SetText( GameManager::StepsTypeToLocalizedString(pts.st) );
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return 0;
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}
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@@ -351,7 +351,7 @@ void ScoreScroller::Load(
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ItemTemplate.m_textTitle.LoadFromFont( THEME->GetPathF(sClassName,"list title") );
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ActorUtil::LoadAllCommands( ItemTemplate.m_textTitle, sClassName );
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ItemTemplate.m_textScore.resize( NUM_DIFFICULTIES );
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ItemTemplate.m_textScore.resize( NUM_Difficulty );
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FOREACH_CONST( Difficulty, m_DifficultiesToShow, d )
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{
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ItemTemplate.m_textScore[*d].SetName( "Score" );
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