XToThemedString -> XToLocalizedString

This commit is contained in:
Chris Danford
2006-01-07 04:11:29 +00:00
parent b2c86171d1
commit 44225ad379
61 changed files with 253 additions and 236 deletions
+13 -13
View File
@@ -61,7 +61,7 @@ void ScreenNetSelectMusic::Init()
m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
m_DifficultyIcon[p].Load( THEME->GetPathG( "ScreenSelectMusic",
ssprintf("difficulty icons 1x%d",
NUM_DIFFICULTIES)) );
NUM_Difficulty)) );
SET_XY( m_DifficultyIcon[p] );
this->AddChild( &m_DifficultyIcon[p] );
ON_COMMAND( m_DifficultyIcon[p] );
@@ -365,20 +365,20 @@ void ScreenNetSelectMusic::MenuDown( const InputEventPlus &input )
vector <Steps *> MultiSteps;
MultiSteps = GAMESTATE->m_pCurSong->GetStepsByStepsType( st );
if (MultiSteps.size() == 0)
m_DC[pn] = NUM_DIFFICULTIES;
m_DC[pn] = NUM_Difficulty;
else
{
int i;
bool dcs[NUM_DIFFICULTIES];
bool dcs[NUM_Difficulty];
for ( i=0; i<NUM_DIFFICULTIES; ++i )
for ( i=0; i<NUM_Difficulty; ++i )
dcs[i] = false;
for ( i=0; i<(int)MultiSteps.size(); ++i )
dcs[MultiSteps[i]->GetDifficulty()] = true;
for ( i=0; i<NUM_DIFFICULTIES; ++i )
for ( i=0; i<NUM_Difficulty; ++i )
{
if ( (dcs[i]) && (i > m_DC[pn]) )
{
@@ -387,8 +387,8 @@ void ScreenNetSelectMusic::MenuDown( const InputEventPlus &input )
}
}
//If failed to go up, loop
if ( i == NUM_DIFFICULTIES )
for (i = 0;i<NUM_DIFFICULTIES;i++)
if ( i == NUM_Difficulty )
for (i = 0;i<NUM_Difficulty;i++)
if (dcs[i])
{
m_DC[pn] = (Difficulty)i;
@@ -499,7 +499,7 @@ void ScreenNetSelectMusic::UpdateDifficulties( PlayerNumber pn )
Steps * pSteps = GAMESTATE->m_pCurSong->GetStepsByDifficulty( st, m_DC[pn] );
GAMESTATE->m_pCurSteps[pn].Set( pSteps );
if ( ( m_DC[pn] < NUM_DIFFICULTIES ) && ( m_DC[pn] >= DIFFICULTY_BEGINNER ) )
if ( ( m_DC[pn] < NUM_Difficulty ) && ( m_DC[pn] >= DIFFICULTY_BEGINNER ) )
m_DifficultyMeters[pn].SetFromSteps( pSteps );
else
m_DifficultyMeters[pn].SetFromMeterAndDifficulty( 0, DIFFICULTY_BEGINNER );
@@ -525,21 +525,21 @@ void ScreenNetSelectMusic::MusicChanged()
vector <Steps *> MultiSteps;
MultiSteps = GAMESTATE->m_pCurSong->GetStepsByStepsType( st );
if (MultiSteps.size() == 0)
m_DC[pn] = NUM_DIFFICULTIES;
m_DC[pn] = NUM_Difficulty;
else
{
int i;
Difficulty Target = DIFFICULTY_EASY;
bool dcs[NUM_DIFFICULTIES];
bool dcs[NUM_Difficulty];
for ( i=0; i<NUM_DIFFICULTIES; ++i )
for ( i=0; i<NUM_Difficulty; ++i )
dcs[i] = false;
for ( i=0; i<(int)MultiSteps.size(); ++i )
dcs[MultiSteps[i]->GetDifficulty()] = true;
for ( i=0; i<NUM_DIFFICULTIES; ++i )
for ( i=0; i<NUM_Difficulty; ++i )
if ( dcs[i] )
{
Target = (Difficulty)i;
@@ -550,7 +550,7 @@ void ScreenNetSelectMusic::MusicChanged()
}
}
if ( i == NUM_DIFFICULTIES )
if ( i == NUM_Difficulty )
m_DC[pn] = Target;
}
UpdateDifficulties( pn );