XToThemedString -> XToLocalizedString

This commit is contained in:
Chris Danford
2006-01-07 04:11:29 +00:00
parent b2c86171d1
commit 44225ad379
61 changed files with 253 additions and 236 deletions
+10 -10
View File
@@ -30,7 +30,7 @@ CString GetStatsLineTitle( PlayerNumber pn, EndingStatsLine line )
case PERCENT_COMPLETE:
{
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
CString sStepsType = GAMEMAN->StepsTypeToThemedString(st);
CString sStepsType = GAMEMAN->StepsTypeToLocalizedString(st);
CString sType = GAMESTATE->IsCourseMode() ? "Courses" : "Songs";
return ssprintf( "%s %s %%", sStepsType.c_str(), sType.c_str() );
}
@@ -42,16 +42,16 @@ CString GetStatsLineTitle( PlayerNumber pn, EndingStatsLine line )
if( GAMESTATE->IsCourseMode() )
{
CourseDifficulty cd = (CourseDifficulty)(DIFFICULTY_EASY+line-PERCENT_COMPLETE_EASY);
ASSERT( cd >= 0 && cd < NUM_COURSE_DIFFICULTIES );
ASSERT( cd >= 0 && cd < NUM_CourseDifficulty );
if( !GAMESTATE->IsCourseDifficultyShown(cd) )
return CString();
return CourseDifficultyToThemedString(cd);
return CourseDifficultyToLocalizedString(cd);
}
else
{
Difficulty dc = (Difficulty)(DIFFICULTY_EASY+line-PERCENT_COMPLETE_EASY);
ASSERT( dc >= 0 && dc < NUM_DIFFICULTIES );
return DifficultyToThemedString(dc);
ASSERT( dc >= 0 && dc < NUM_Difficulty );
return DifficultyToLocalizedString(dc);
}
}
default: ASSERT(0); return CString();
@@ -101,22 +101,22 @@ CString GetStatsLineValue( PlayerNumber pn, EndingStatsLine line )
case PERCENT_COMPLETE_CHALLENGE:
// Ugly...
{
CString sStepsType = GAMEMAN->StepsTypeToThemedString(st);
CString sStepsType = GAMEMAN->StepsTypeToLocalizedString(st);
float fPercent = 0;
if( GAMESTATE->IsCourseMode() )
{
CourseDifficulty cd = (CourseDifficulty)(DIFFICULTY_EASY+line-PERCENT_COMPLETE_EASY);
ASSERT( cd >= 0 && cd < NUM_COURSE_DIFFICULTIES );
ASSERT( cd >= 0 && cd < NUM_CourseDifficulty );
if( !GAMESTATE->IsCourseDifficultyShown(cd) )
return CString();
CString sDifficulty = CourseDifficultyToThemedString(cd);
CString sDifficulty = CourseDifficultyToLocalizedString(cd);
fPercent = pProfile->GetCoursesPercentComplete(st,cd);
}
else
{
Difficulty dc = (Difficulty)(DIFFICULTY_EASY+line-PERCENT_COMPLETE_EASY);
ASSERT( dc >= 0 && dc < NUM_DIFFICULTIES );
CString sDifficulty = DifficultyToThemedString(dc);
ASSERT( dc >= 0 && dc < NUM_Difficulty );
CString sDifficulty = DifficultyToLocalizedString(dc);
fPercent = pProfile->GetSongsPercentComplete(st,dc);
}
return ssprintf( "%05.2f%%", fPercent*100 );