XToThemedString -> XToLocalizedString

This commit is contained in:
Chris Danford
2006-01-07 04:11:29 +00:00
parent b2c86171d1
commit 44225ad379
61 changed files with 253 additions and 236 deletions
+17 -16
View File
@@ -10,6 +10,7 @@
#include <float.h>
#include "LuaFunctions.h"
#include "LocalizedString.h"
const CString RANKING_TO_FILL_IN_MARKER[NUM_PLAYERS] = {"#P1#","#P2#"};
@@ -28,9 +29,9 @@ static const char *RadarCategoryNames[] = {
"Hands",
"Rolls"
};
XToString( RadarCategory, NUM_RADAR_CATEGORIES );
XToThemedString( RadarCategory, NUM_RADAR_CATEGORIES );
LuaFunction( RadarCategoryToThemedString, RadarCategoryToThemedString((RadarCategory) IArg(1)) );
XToString( RadarCategory, NUM_RadarCategory );
XToLocalizedString( RadarCategory );
LuaFunction( RadarCategoryToLocalizedString, RadarCategoryToLocalizedString((RadarCategory) IArg(1)) );
static void LuaRadarCategory(lua_State* L)
{
@@ -64,12 +65,12 @@ static const char *PlayModeNames[] = {
"Battle",
"Rave",
};
XToString( PlayMode, NUM_PLAY_MODES );
XToThemedString( PlayMode, NUM_PLAY_MODES );
XToString( PlayMode, NUM_PlayMode );
XToLocalizedString( PlayMode );
StringToX( PlayMode );
LuaXToString( PlayMode );
LuaFunction( PlayModeToThemedString, PlayModeToThemedString((PlayMode) IArg(1)) );
LuaXType( PlayMode, NUM_PLAY_MODES, "PLAY_MODE_", true )
LuaFunction( PlayModeToLocalizedString, PlayModeToLocalizedString((PlayMode) IArg(1)) );
LuaXType( PlayMode, NUM_PlayMode, "PLAY_MODE_", true )
RankingCategory AverageMeterToRankingCategory( int iAverageMeter )
{
@@ -214,8 +215,8 @@ TapNoteScore StringToTapNoteScore( const CString &s )
return TNS_INVALID;
}
XToThemedString( TapNoteScore, NUM_TapNoteScore );
LuaFunction( TapNoteScoreToThemedString, TapNoteScoreToThemedString((TapNoteScore) IArg(1)) );
XToLocalizedString( TapNoteScore );
LuaFunction( TapNoteScoreToLocalizedString, TapNoteScoreToLocalizedString((TapNoteScore) IArg(1)) );
static void LuaTapNoteScores( lua_State* L )
{
FOREACH_TapNoteScore( i )
@@ -246,7 +247,7 @@ HoldNoteScore StringToHoldNoteScore( const CString &s )
return HNS_INVALID;
}
XToThemedString( HoldNoteScore, NUM_HoldNoteScore );
XToLocalizedString( HoldNoteScore );
static void LuaHoldNoteScores( lua_State* L )
{
FOREACH_HoldNoteScore( i )
@@ -281,10 +282,10 @@ static const char *PerDifficultyAwardNames[] = {
"Percent90W3",
"Percent100W3",
};
XToString( PerDifficultyAward, NUM_PER_DIFFICULTY_AWARDS );
XToThemedString( PerDifficultyAward, NUM_PER_DIFFICULTY_AWARDS );
XToString( PerDifficultyAward, NUM_PerDifficultyAward );
XToLocalizedString( PerDifficultyAward );
StringToX( PerDifficultyAward );
LuaFunction( PerDifficultyAwardToThemedString, PerDifficultyAwardToThemedString((PerDifficultyAward) IArg(1)) );
LuaFunction( PerDifficultyAwardToLocalizedString, PerDifficultyAwardToLocalizedString((PerDifficultyAward) IArg(1)) );
static void LuaPerDifficultyAward( lua_State* L )
{
FOREACH_PerDifficultyAward( i )
@@ -308,10 +309,10 @@ static const char *PeakComboAwardNames[] = {
"Peak9000Combo",
"Peak10000Combo",
};
XToString( PeakComboAward, NUM_PEAK_COMBO_AWARDS );
XToThemedString( PeakComboAward, NUM_PEAK_COMBO_AWARDS );
XToString( PeakComboAward, NUM_PeakComboAward );
XToLocalizedString( PeakComboAward );
StringToX( PeakComboAward );
LuaFunction( PeakComboAwardToThemedString, PeakComboAwardToThemedString((PeakComboAward) IArg(1)) );
LuaFunction( PeakComboAwardToLocalizedString, PeakComboAwardToLocalizedString((PeakComboAward) IArg(1)) );
static void LuaPeakComboAward( lua_State* L )
{
FOREACH_PeakComboAward( i )