diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 27d8c796aa..1ace203af4 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1040,11 +1040,7 @@ void ScreenGameplay::Update( float fDeltaTime ) // float fSecondsToStop = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat( GAMESTATE->m_pCurSong->m_fLastBeat ) + 1; if( GAMESTATE->m_fMusicSeconds > fSecondsToStop && !m_NextSongOut.IsTransitioning() ) - { - /* XXX: Why is this here? I think this is causing slight graphics glitches as the beat shifts. */ - GAMESTATE->m_fSongBeat = 0; this->PostScreenMessage( SM_NotesEnded, 0 ); - } // // check for fail