Reactivate ed78fa2.
Hasn't caused problems yet, but haven't saved results either. Next step...setting up original step timing and reverting.
This commit is contained in:
@@ -210,9 +210,17 @@ void AdjustSync::AutosyncOffset()
|
|||||||
switch( GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType )
|
switch( GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType )
|
||||||
{
|
{
|
||||||
case SongOptions::AUTOSYNC_SONG:
|
case SongOptions::AUTOSYNC_SONG:
|
||||||
|
{
|
||||||
GAMESTATE->m_pCurSong->m_SongTiming.m_fBeat0OffsetInSeconds += mean;
|
GAMESTATE->m_pCurSong->m_SongTiming.m_fBeat0OffsetInSeconds += mean;
|
||||||
|
const vector<Steps *>& vpSteps = GAMESTATE->m_pCurSong->GetAllSteps();
|
||||||
|
FOREACH( Steps*, const_cast<vector<Steps *>&>(vpSteps), s )
|
||||||
|
{
|
||||||
|
(*s)->m_Timing.m_fBeat0OffsetInSeconds += mean;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
case SongOptions::AUTOSYNC_MACHINE:
|
case SongOptions::AUTOSYNC_MACHINE:
|
||||||
|
// Step timing is not needed for this operation.
|
||||||
PREFSMAN->m_fGlobalOffsetSeconds.Set( PREFSMAN->m_fGlobalOffsetSeconds + mean );
|
PREFSMAN->m_fGlobalOffsetSeconds.Set( PREFSMAN->m_fGlobalOffsetSeconds + mean );
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
|||||||
Reference in New Issue
Block a user