separate CurrentStageIndex into separate number per game and per player. This allowed for staggered join periods.
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@@ -180,7 +180,7 @@ void ScreenSelectMusic::Init()
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void ScreenSelectMusic::BeginScreen()
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{
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/* Finish any previous stage. It's OK to call this when we havn't played a stage yet.
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* Do this before anything that might look at GAMESTATE->m_iCurrentStageIndex. */
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* Do this before anything that might look at GAMESTATE->m_iCurrentStageIndex or GAMESTATE->m_iPlayerCurrentStageIndexForCurrentCredit. */
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GAMESTATE->FinishStage();
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU );
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