separate CurrentStageIndex into separate number per game and per player. This allowed for staggered join periods.

This commit is contained in:
Chris Danford
2007-03-25 09:37:14 +00:00
parent 813432c98d
commit 43ef38383d
16 changed files with 263 additions and 34 deletions
+1 -1
View File
@@ -180,7 +180,7 @@ void ScreenSelectMusic::Init()
void ScreenSelectMusic::BeginScreen()
{
/* Finish any previous stage. It's OK to call this when we havn't played a stage yet.
* Do this before anything that might look at GAMESTATE->m_iCurrentStageIndex. */
* Do this before anything that might look at GAMESTATE->m_iCurrentStageIndex or GAMESTATE->m_iPlayerCurrentStageIndexForCurrentCredit. */
GAMESTATE->FinishStage();
LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU );