separate CurrentStageIndex into separate number per game and per player. This allowed for staggered join periods.
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@@ -57,6 +57,8 @@ void ScreenGameplayLesson::Init()
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// Reset stage number (not relevant in lessons)
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GAMESTATE->m_iCurrentStageIndex = 0;
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FOREACH_ENUM( PlayerNumber, p )
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GAMESTATE->m_iPlayerCurrentStageIndexForCurrentCredit[p] = 0;
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// Autoplay during demonstration
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FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi )
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