separate CurrentStageIndex into separate number per game and per player. This allowed for staggered join periods.

This commit is contained in:
Chris Danford
2007-03-25 09:37:14 +00:00
parent 813432c98d
commit 43ef38383d
16 changed files with 263 additions and 34 deletions
+2
View File
@@ -57,6 +57,8 @@ void ScreenGameplayLesson::Init()
// Reset stage number (not relevant in lessons)
GAMESTATE->m_iCurrentStageIndex = 0;
FOREACH_ENUM( PlayerNumber, p )
GAMESTATE->m_iPlayerCurrentStageIndexForCurrentCredit[p] = 0;
// Autoplay during demonstration
FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi )