separate CurrentStageIndex into separate number per game and per player. This allowed for staggered join periods.
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@@ -101,6 +101,8 @@ ScreenEvaluation::ScreenEvaluation()
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STATSMAN->m_CurStageStats.m_vpPossibleSongs.push_back( GAMESTATE->m_pCurSong );
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GAMESTATE->m_pCurCourse.Set( SONGMAN->GetRandomCourse() );
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GAMESTATE->m_iCurrentStageIndex = 0;
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FOREACH_ENUM( PlayerNumber, p )
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GAMESTATE->m_iPlayerCurrentStageIndexForCurrentCredit[p] = 0;
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FOREACH_PlayerNumber( p )
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{
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