separate CurrentStageIndex into separate number per game and per player. This allowed for staggered join periods.

This commit is contained in:
Chris Danford
2007-03-25 09:37:14 +00:00
parent 813432c98d
commit 43ef38383d
16 changed files with 263 additions and 34 deletions
+2
View File
@@ -101,6 +101,8 @@ ScreenEvaluation::ScreenEvaluation()
STATSMAN->m_CurStageStats.m_vpPossibleSongs.push_back( GAMESTATE->m_pCurSong );
GAMESTATE->m_pCurCourse.Set( SONGMAN->GetRandomCourse() );
GAMESTATE->m_iCurrentStageIndex = 0;
FOREACH_ENUM( PlayerNumber, p )
GAMESTATE->m_iPlayerCurrentStageIndexForCurrentCredit[p] = 0;
FOREACH_PlayerNumber( p )
{