implement rolls in gameplay

This commit is contained in:
Chris Danford
2005-04-20 01:52:55 +00:00
parent 674fc0ebc0
commit 43ea0f0205
3 changed files with 116 additions and 12 deletions
+2
View File
@@ -105,6 +105,7 @@ PrefsManager::PrefsManager() :
m_fJudgeWindowSecondsGood ( Options, "JudgeWindowSecondsGood", 0.135f ),
m_fJudgeWindowSecondsBoo ( Options, "JudgeWindowSecondsBoo", 0.180f ),
m_fJudgeWindowSecondsOK ( Options, "JudgeWindowSecondsOK", 0.250f ), // allow enough time to take foot off and put back on
m_fJudgeWindowSecondsRoll ( Options, "JudgeWindowSecondsRoll", 0.350f ),
m_fJudgeWindowSecondsMine ( Options, "JudgeWindowSecondsMine", 0.090f ), // same as great
m_fJudgeWindowSecondsAttack ( Options, "JudgeWindowSecondsAttack", 0.135f ),
@@ -576,6 +577,7 @@ void PrefsManager::SaveGlobalPrefsToIni( IniFile &ini ) const
ini.SetValue( "Options", "JudgeWindowSecondsGood", m_fJudgeWindowSecondsGood );
ini.SetValue( "Options", "JudgeWindowSecondsBoo", m_fJudgeWindowSecondsBoo );
ini.SetValue( "Options", "JudgeWindowSecondsOK", m_fJudgeWindowSecondsOK );
ini.SetValue( "Options", "JudgeWindowSecondsRoll", m_fJudgeWindowSecondsRoll );
ini.SetValue( "Options", "JudgeWindowSecondsMine", m_fJudgeWindowSecondsMine );
ini.SetValue( "Options", "JudgeWindowSecondsAttack", m_fJudgeWindowSecondsAttack );
ini.SetValue( "Options", "LifeDifficultyScale", m_fLifeDifficultyScale );