Fix crash on join when SSM is preloaded but doesn't have focus.
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@@ -675,7 +675,7 @@ void ScreenSelectMusic::ChangeDifficulty( PlayerNumber pn, int dir )
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void ScreenSelectMusic::HandleMessage( const Message &msg )
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{
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if( msg == Message_PlayerJoined )
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if( m_bRunning && msg == Message_PlayerJoined )
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{
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// The current steps may no longer be playable. If one player has double steps
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// selected, they are no longer playable now that P2 has joined.
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