more accessors
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@@ -214,8 +214,8 @@ void Player::Update( float fDeltaTime )
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for( int i=0; i < GetNumHoldNotes(); i++ ) // for each HoldNote
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{
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const HoldNote &hn = GetHoldNote(i);
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HoldNoteScore &hns = m_HoldNoteScores[i];
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float &fLife = m_fHoldNoteLife[i];
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HoldNoteScore &hns = GetHoldNoteScore(i);
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float &fLife = GetHoldNoteLife(i);
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int iHoldStartIndex = BeatToNoteRow(hn.m_fStartBeat);
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m_NoteField.m_bIsHoldingHoldNote[i] = false; // set host flag so NoteField can do intelligent drawing
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@@ -261,7 +261,7 @@ void Player::Update( float fDeltaTime )
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fLife = max( fLife, 0 ); // clamp
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}
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}
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m_NoteField.m_fHoldNoteLife[i] = fLife; // update the NoteField display
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m_NoteField.GetHoldNoteLife(i) = fLife; // update the NoteField display
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}
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/* check for NG. If the head was missed completely, don't count
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@@ -271,7 +271,7 @@ void Player::Update( float fDeltaTime )
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hns = HNS_NG;
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HandleHoldNoteScore( hns, tns );
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m_HoldJudgement[hn.m_iTrack].SetHoldJudgement( HNS_NG );
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m_NoteField.m_HoldNoteScores[i] = HNS_NG; // update the NoteField display
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m_NoteField.GetHoldNoteScore(i) = HNS_NG; // update the NoteField display
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}
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// check for OK
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@@ -282,8 +282,8 @@ void Player::Update( float fDeltaTime )
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HandleHoldNoteScore( hns, tns );
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m_GhostArrowRow.TapNote( StyleI.col, TNS_PERFECT, true ); // bright ghost flash
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m_HoldJudgement[hn.m_iTrack].SetHoldJudgement( HNS_OK );
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m_NoteField.m_fHoldNoteLife[i] = fLife; // update the NoteField display
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m_NoteField.m_HoldNoteScores[i] = HNS_OK; // update the NoteField display
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m_NoteField.GetHoldNoteLife(i) = fLife; // update the NoteField display
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m_NoteField.GetHoldNoteScore(i) = HNS_OK; // update the NoteField display
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}
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}
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@@ -410,7 +410,7 @@ void Player::Step( int col )
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bDestroyedNote = (score >= TNS_GOOD);
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LOG->Trace("(%2d/%2d)Note offset: %f, Score: %i", m_iOffsetSample, SAMPLE_COUNT, fNoteOffset, score);
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SetTapNoteScore(col, iIndexOverlappingNote, score);
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GetTapNoteScore(col, iIndexOverlappingNote) = score;
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if (GAMESTATE->m_SongOptions.m_AutoAdjust == SongOptions::ADJUST_ON)
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{
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@@ -546,7 +546,7 @@ int Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat )
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{
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if( GetTapNote(t, r) != TAP_EMPTY && GetTapNoteScore(t, r) == TNS_NONE )
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{
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SetTapNoteScore(t, r, TNS_MISS);
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GetTapNoteScore(t, r) = TNS_MISS;
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iNumMissesFound++;
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iNumMissesThisRow++;
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}
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