temporarily use BGs in name entry instead of banners
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@@ -780,8 +780,12 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeats> &asFeatsO
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feat.pStringToFill = &vHighScores[j].sName;
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feat.pStringToFill = &vHighScores[j].sName;
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feat.g = vHighScores[j].grade;
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feat.g = vHighScores[j].grade;
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feat.Score = vHighScores[j].fScore;
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feat.Score = vHighScores[j].fScore;
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if( pSong->HasBanner() )
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feat.Banner = pSong->GetBannerPath();
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// XXX: temporary hack
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if( pSong->HasBackground() )
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feat.Banner = pSong->GetBackgroundPath();
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// if( pSong->HasBanner() )
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// feat.Banner = pSong->GetBannerPath();
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asFeatsOut.push_back( feat );
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asFeatsOut.push_back( feat );
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}
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}
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