[ScreenGameplay] Added SongNumberFormat metric.

This commit is contained in:
AJ Kelly
2011-04-21 13:49:54 -05:00
parent 1850240fe2
commit 438930f794
4 changed files with 5 additions and 1 deletions
+2 -1
View File
@@ -588,6 +588,7 @@ void ScreenGameplay::Init()
if( GAMESTATE->IsCourseMode() )
{
ASSERT( pi->m_ptextCourseSongNumber == NULL );
SONG_NUMBER_FORMAT.Load( m_sName, "SongNumberFormat" );
pi->m_ptextCourseSongNumber = new BitmapText;
pi->m_ptextCourseSongNumber->LoadFromFont( THEME->GetPathF(m_sName,"SongNum") );
pi->m_ptextCourseSongNumber->SetName( ssprintf("SongNumber%s",pi->GetName().c_str()) );
@@ -1011,7 +1012,7 @@ void ScreenGameplay::LoadNextSong()
{
pi->GetPlayerStageStats()->m_iSongsPlayed++;
if( pi->m_ptextCourseSongNumber )
pi->m_ptextCourseSongNumber->SetText( ssprintf("%d", pi->GetPlayerStageStats()->m_iSongsPassed+1) );
pi->m_ptextCourseSongNumber->SetText( ssprintf(SONG_NUMBER_FORMAT.GetValue(), pi->GetPlayerStageStats()->m_iSongsPassed+1) );
}
if( GAMESTATE->m_bMultiplayer )