[ScreenGameplay] Added SongNumberFormat metric.
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@@ -588,6 +588,7 @@ void ScreenGameplay::Init()
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if( GAMESTATE->IsCourseMode() )
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{
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ASSERT( pi->m_ptextCourseSongNumber == NULL );
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SONG_NUMBER_FORMAT.Load( m_sName, "SongNumberFormat" );
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pi->m_ptextCourseSongNumber = new BitmapText;
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pi->m_ptextCourseSongNumber->LoadFromFont( THEME->GetPathF(m_sName,"SongNum") );
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pi->m_ptextCourseSongNumber->SetName( ssprintf("SongNumber%s",pi->GetName().c_str()) );
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@@ -1011,7 +1012,7 @@ void ScreenGameplay::LoadNextSong()
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{
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pi->GetPlayerStageStats()->m_iSongsPlayed++;
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if( pi->m_ptextCourseSongNumber )
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pi->m_ptextCourseSongNumber->SetText( ssprintf("%d", pi->GetPlayerStageStats()->m_iSongsPassed+1) );
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pi->m_ptextCourseSongNumber->SetText( ssprintf(SONG_NUMBER_FORMAT.GetValue(), pi->GetPlayerStageStats()->m_iSongsPassed+1) );
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}
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if( GAMESTATE->m_bMultiplayer )
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