From 438347135dfd39fac4f9ea2001f0a300a8735a84 Mon Sep 17 00:00:00 2001 From: Thad Ward Date: Mon, 24 May 2004 09:26:44 +0000 Subject: [PATCH] Store the selected name to the profile before trimming spaces, so that the name appears properly next time the player enters their name. --- stepmania/src/ScreenNameEntry.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/stepmania/src/ScreenNameEntry.cpp b/stepmania/src/ScreenNameEntry.cpp index 68bbc2fe8e..9341ce817b 100644 --- a/stepmania/src/ScreenNameEntry.cpp +++ b/stepmania/src/ScreenNameEntry.cpp @@ -416,16 +416,16 @@ void ScreenNameEntry::MenuStart( PlayerNumber pn ) m_soundStep.Play(); - TrimRight( m_sSelectedName[pn], " " ); - TrimLeft( m_sSelectedName[pn], " " ); - - GAMESTATE->StoreRankingName( pn, m_sSelectedName[pn] ); - // save last used ranking name Profile* pProfile = PROFILEMAN->GetProfile(pn); if( pProfile ) pProfile->m_sLastUsedHighScoreName = m_sSelectedName[pn]; + TrimRight( m_sSelectedName[pn], " " ); + TrimLeft( m_sSelectedName[pn], " " ); + + GAMESTATE->StoreRankingName( pn, m_sSelectedName[pn] ); + if( !AnyStillEntering() && !m_Out.IsTransitioning() ) m_Out.StartTransitioning( SM_GoToNextScreen ); }