MenuButton -> GameButton

This commit is contained in:
Glenn Maynard
2007-01-13 03:44:16 +00:00
parent 077f7a7f35
commit 434e603026
6 changed files with 10 additions and 10 deletions
+2 -2
View File
@@ -13,13 +13,13 @@ class InputEventPlus
public:
InputEventPlus():
type(IET_FIRST_PRESS),
MenuI(MenuButton_Invalid),
MenuI(GameButton_Invalid),
pn(PLAYER_INVALID),
mp(MultiPlayer_Invalid) { }
DeviceInput DeviceI;
GameInput GameI;
InputEventType type;
MenuButton MenuI;
GameButton MenuI;
PlayerNumber pn;
MultiPlayer mp;
DeviceInputList InputList;
+4 -4
View File
@@ -152,15 +152,15 @@ struct MapEditToDI
}
};
// Like MapEditToDI, but maps MenuButton instead of DeviceInput.
// Like MapEditToDI, but maps GameButton instead of DeviceInput.
struct MapEditButtonToMenuButton
{
MenuButton button[NUM_EditButton][NUM_EDIT_TO_MENU_SLOTS];
GameButton button[NUM_EditButton][NUM_EDIT_TO_MENU_SLOTS];
void Clear()
{
FOREACH_EditButton(e)
for( int slot = 0; slot < NUM_EDIT_TO_MENU_SLOTS; ++slot )
button[e][slot] = MenuButton_Invalid;
button[e][slot] = GameButton_Invalid;
}
};
@@ -465,7 +465,7 @@ public:
void InitEditMappings();
EditButton DeviceToEdit( const DeviceInput &DeviceI ) const;
EditButton MenuButtonToEditButton( MenuButton MenuI ) const;
EditButton MenuButtonToEditButton( GameButton MenuI ) const;
bool EditToDevice( EditButton button, int iSlotNum, DeviceInput &DeviceI ) const;
bool EditPressed( EditButton button, const DeviceInput &DeviceI );
bool EditIsBeingPressed( EditButton button ) const;
+1 -1
View File
@@ -102,7 +102,7 @@ void ScreenMapControllers::Init()
BitmapText *pSecondary = new BitmapText;
pSecondary->SetName( "Secondary" );
pSecondary->LoadFromFont( THEME->GetPathF("Common","title") );
MenuButton mb = INPUTMAPPER->GetInputScheme()->GetMenuButtonSecondaryFunction( pKey->m_GameButton );
GameButton mb = INPUTMAPPER->GetInputScheme()->GetMenuButtonSecondaryFunction( pKey->m_GameButton );
RString sText;
if( mb != MenuButton_Invalid )
sText = GameButtonToLocalizedString( INPUTMAPPER->GetInputScheme(), mb );
+1 -1
View File
@@ -278,7 +278,7 @@ void ScreenNameEntry::Init()
/* Find out if this column is associated with the START menu button. */
GameInput gi = GAMESTATE->GetCurrentStyle()->StyleInputToGameInput( iCol, p );
MenuButton mb = INPUTMAPPER->GameButtonToMenuButton( gi.button );
GameButton mb = INPUTMAPPER->GameButtonToMenuButton( gi.button );
if( mb == MENU_BUTTON_START )
continue;
m_ColToStringIndex[p][iCol] = CurrentStringIndex++;
+1 -1
View File
@@ -101,7 +101,7 @@ protected:
int m_iChoice[NUM_PLAYERS];
bool m_bChosen[NUM_PLAYERS];
MenuButton m_TrackingRepeatingInput;
GameButton m_TrackingRepeatingInput;
};
+1 -1
View File
@@ -59,7 +59,7 @@ class InputList: public BitmapText
if( !PREFSMAN->m_bOnlyDedicatedMenuButtons )
{
MenuButton mb = INPUTMAPPER->GetInputScheme()->GetMenuButtonSecondaryFunction( gi.button );
GameButton mb = INPUTMAPPER->GetInputScheme()->GetMenuButtonSecondaryFunction( gi.button );
if( mb != MenuButton_Invalid )
{
RString sGameButtonString = GameButtonToLocalizedString( INPUTMAPPER->GetInputScheme(), mb );