update VC6 proj
This commit is contained in:
+26
-26
@@ -55,11 +55,11 @@ BSC32=bscmake.exe
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LINK32=link.exe
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LINK32=link.exe
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# ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../itg/itg/Program/StepMania-debug.exe"
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# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../Program/StepMania-debug.exe"
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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# Begin Special Build Tool
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IntDir=.\../Debug6
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IntDir=.\../Debug6
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TargetDir=\stepmania\itg\itg\Program
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania-debug
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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SOURCE="$(InputPath)"
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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@@ -143,30 +143,6 @@ SOURCE=.\pcre\pcre.h
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SOURCE=.\pcre\study.c
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SOURCE=.\pcre\study.c
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# End Source File
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# End Source File
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# End Group
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# End Group
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# Begin Source File
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SOURCE=.\SDL_dither.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\SDL_dither.h
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# End Source File
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# Begin Source File
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SOURCE=.\SDL_rotozoom.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\SDL_rotozoom.h
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# End Source File
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# Begin Source File
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SOURCE=.\SDL_SaveJPEG.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\SDL_SaveJPEG.h
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# End Source File
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# End Group
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# End Group
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# Begin Source File
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# Begin Source File
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@@ -536,6 +512,14 @@ SOURCE=.\RageSurface_Save_BMP.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\RageSurface_Save_JPEG.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\RageSurface_Save_JPEG.h
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# End Source File
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# Begin Source File
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SOURCE=.\RageSurfaceUtils.cpp
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SOURCE=.\RageSurfaceUtils.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@@ -544,6 +528,14 @@ SOURCE=.\RageSurfaceUtils.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\RageSurfaceUtils_Dither.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\RageSurfaceUtils_Dither.h
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# End Source File
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# Begin Source File
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SOURCE=.\RageSurfaceUtils_Palettize.cpp
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SOURCE=.\RageSurfaceUtils_Palettize.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@@ -552,6 +544,14 @@ SOURCE=.\RageSurfaceUtils_Palettize.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\RageSurfaceUtils_Zoom.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\RageSurfaceUtils_Zoom.h
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# End Source File
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# Begin Source File
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SOURCE=.\RageTexture.cpp
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SOURCE=.\RageTexture.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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