From 432e6f2a9da253b2aec8ea5497c15a70bbbc23b2 Mon Sep 17 00:00:00 2001 From: Sean Burke Date: Fri, 22 Aug 2003 23:13:00 +0000 Subject: [PATCH] Get rid of the character in BeginnerHelper if no character is selected. --- stepmania/src/BeginnerHelper.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/BeginnerHelper.cpp b/stepmania/src/BeginnerHelper.cpp index d75f375800..8f5492744c 100644 --- a/stepmania/src/BeginnerHelper.cpp +++ b/stepmania/src/BeginnerHelper.cpp @@ -99,7 +99,7 @@ void BeginnerHelper::Initialize( int iDancePadType ) for( int pl=0; plm_PreferredDifficulty[pl] == DIFFICULTY_BEGINNER ) + if( GAMESTATE->m_PreferredDifficulty[pl] == DIFFICULTY_BEGINNER && GAMESTATE->m_pCurCharacters[0] != NULL ) { // Load textures m_mDancer[pl].SetHorizAlign( align_left ); @@ -175,7 +175,7 @@ void BeginnerHelper::Step( int CSTEP ) { case ST_LEFT: m_mDancer[p].PlayAnimation( "Step-LEFT" ); break; case ST_RIGHT: m_mDancer[p].PlayAnimation( "Step-RIGHT" ); break; - case ST_UP: m_mDancer[p].PlayAnimation( "Step-UP" ); break; + case ST_UP: m_mDancer[p].PlayAnimation( "Step-UP" ); break; case ST_DOWN: m_mDancer[p].PlayAnimation( "Step-DOWN" ); break; case ST_JUMPLR: m_mDancer[p].PlayAnimation( "Step-JUMPLR" ); break; case ST_JUMPUD: