make SOUND handle ScreenGameplay's music
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@@ -1303,6 +1303,10 @@ static void GameLoop()
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}
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DISPLAY->Update( fDeltaTime );
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/* Update song beat information -before- calling update on all the classes that
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* depend on it. If you don't do this first, the classes are all acting on old
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* information and will lag. (but no longer fatally, due to timestamping -glenn) */
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SOUND->Update( fDeltaTime );
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TEXTUREMAN->Update( fDeltaTime );
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GAMESTATE->Update( fDeltaTime );
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