make SOUND handle ScreenGameplay's music
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@@ -217,9 +217,7 @@ void ScreenJukebox::HandleScreenMessage( const ScreenMessage SM )
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m_Out.StartTransitioning( SM_GoToNextScreen );
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return;
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case SM_GoToNextScreen:
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/* We're actually under Update(), so make sure ScreenGameplay doesn't
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* continue grading for this call. */
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m_soundMusic.StopPlaying();
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SOUND->StopMusic();
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SCREENMAN->SetNewScreen( "ScreenJukebox" );
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return;
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}
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